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enhance(frontend): tweak game
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syuilo committed Jan 7, 2024
1 parent c6a4caa commit e6022c0
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36 changes: 23 additions & 13 deletions packages/frontend/src/pages/drop-and-fusion.vue
Original file line number Diff line number Diff line change
Expand Up @@ -7,14 +7,24 @@ SPDX-License-Identifier: AGPL-3.0-only
<MkStickyContainer>
<template #header><MkPageHeader/></template>
<MkSpacer :contentMax="800">
<div v-show="!gameStarted" class="_gaps_s" :class="$style.root">
<div style="text-align: center;">
<div>{{ i18n.ts.bubbleGame }}</div>
<MkSelect v-model="gameMode">
<option value="normal">NORMAL</option>
<option value="square">SQUARE</option>
</MkSelect>
<MkButton primary gradate large rounded inline @click="start">{{ i18n.ts.start }}</MkButton>
<div v-show="!gameStarted" :class="$style.root">
<div style="text-align: center;" class="_gaps">
<div :class="$style.frame">
<div :class="$style.frameInner">
<img src="/client-assets/drop-and-fusion/logo.png" style="display: block; max-width: 100%; max-height: 200px; margin: auto;"/>
</div>
</div>
<div :class="$style.frame">
<div :class="$style.frameInner">
<div class="_gaps" style="padding: 16px;">
<MkSelect v-model="gameMode">
<option value="normal">NORMAL</option>
<option value="square">SQUARE</option>
</MkSelect>
<MkButton primary gradate large rounded inline @click="start">{{ i18n.ts.start }}</MkButton>
</div>
</div>
</div>
</div>
</div>
<div v-show="gameStarted" class="_gaps_s" :class="$style.root">
Expand Down Expand Up @@ -102,7 +112,7 @@ SPDX-License-Identifier: AGPL-3.0-only
<script lang="ts" setup>
import * as Matter from 'matter-js';
import { Ref, onMounted, ref, shallowRef } from 'vue';
import { onMounted, ref, shallowRef } from 'vue';
import { EventEmitter } from 'eventemitter3';
import * as Misskey from 'misskey-js';
import { definePageMetadata } from '@/scripts/page-metadata.js';
Expand Down Expand Up @@ -685,27 +695,27 @@ class Game extends EventEmitter<{
let game: Game;
function onClick(ev: MouseEvent) {
const rect = containerEl.value.getBoundingClientRect();
const rect = containerEl.value!.getBoundingClientRect();
const x = (ev.clientX - rect.left) / viewScaleX;
game.drop(x);
}
function onTouchend(ev: TouchEvent) {
const rect = containerEl.value.getBoundingClientRect();
const rect = containerEl.value!.getBoundingClientRect();
const x = (ev.changedTouches[0].clientX - rect.left) / viewScaleX;
game.drop(x);
}
function onMousemove(ev: MouseEvent) {
mouseX.value = ev.clientX - containerEl.value.getBoundingClientRect().left;
mouseX.value = ev.clientX - containerEl.value!.getBoundingClientRect().left;
}
function onTouchmove(ev: TouchEvent) {
mouseX.value = ev.touches[0].clientX - containerEl.value.getBoundingClientRect().left;
mouseX.value = ev.touches[0].clientX - containerEl.value!.getBoundingClientRect().left;
}
function restart() {
Expand Down

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