A thin wrapper around the Unity AudioSource and AudioMixer API. Which can be used to play/change/stop/mute/... one or multiple sounds at a certain circumstance or event in 2D and 3D simply via. code.
Nearly all games need music and soundeffects and this small and easily integrated Audio Manager can help you play sounds in Unity for your game quick and easily. For each method there is a description on how to call it and how to use it correctly for your game in the given section in the documentation.
The documentation can be found on the GitHub Page.