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Make the tower target color orange again
CMake #26: Commit 881a3fc pushed by MatthewL246
December 11, 2023 03:15 31s main
December 11, 2023 03:15 31s
It actually works better when the health can go negative.
CMake #25: Commit 1d7952d pushed by MatthewL246
December 11, 2023 02:55 32s main
December 11, 2023 02:55 32s
Fix potential bug when checking collisions
CMake #24: Commit e3ef779 pushed by MatthewL246
December 4, 2023 03:25 32s main
December 4, 2023 03:25 32s
Use cmake instead of make to build
CMake #23: Commit 845f95e pushed by MatthewL246
December 4, 2023 02:15 43s main
December 4, 2023 02:15 43s
Use for loops when iterating through linked lists
CMake #22: Commit 73a91fc pushed by MatthewL246
December 4, 2023 02:14 33s main
December 4, 2023 02:14 33s
Correctly determine profiler log string array size
CMake #21: Commit e527bd4 pushed by MatthewL246
December 4, 2023 00:28 32s main
December 4, 2023 00:28 32s
Use a better enemy pathfinding algorithm
CMake #20: Commit 9157a7c pushed by MatthewL246
December 3, 2023 04:05 42s main
December 3, 2023 04:05 42s
Fix initializer element is not constant warning
CMake #19: Commit 3fec98d pushed by MatthewL246
December 3, 2023 01:18 41s main
December 3, 2023 01:18 41s
Use designated initializers (new update from 1999)
CMake #18: Commit 860acff pushed by MatthewL246
December 3, 2023 01:00 32s main
December 3, 2023 01:00 32s
Implement enemy path following
CMake #17: Commit eadb757 pushed by MatthewL246
December 3, 2023 00:45 33s main
December 3, 2023 00:45 33s
Configure debugging for VS Code
CMake #16: Commit 3ea6fc3 pushed by MatthewL246
November 27, 2023 00:41 31s main
November 27, 2023 00:41 31s
Fix some warnings
CMake #15: Commit 1bb7682 pushed by MatthewL246
November 26, 2023 19:36 42s main
November 26, 2023 19:36 42s
Add profiling functions
CMake #14: Commit d145a2c pushed by MatthewL246
November 26, 2023 01:49 40s main
November 26, 2023 01:49 40s
Optimize
CMake #13: Commit 2b9cc77 pushed by MatthewL246
November 23, 2023 02:08 41s main
November 23, 2023 02:08 41s
Use linked lists for towers, bullets, and enemies
CMake #12: Commit ed974c7 pushed by MatthewL246
November 23, 2023 02:08 34s main
November 23, 2023 02:08 34s
Set up vscode Cemu support
CMake #11: Commit d3bfd20 pushed by MatthewL246
November 23, 2023 01:03 34s main
November 23, 2023 01:03 34s
Remove old code
CMake #10: Commit 728fa63 pushed by MatthewL246
November 15, 2023 13:17 35s main
November 15, 2023 13:17 35s
Add playing instructions to the readme
CMake #9: Commit 439e780 pushed by MatthewL246
November 15, 2023 05:16 31s main
November 15, 2023 05:16 31s
Refactor frametime drawing into drawing.c
CMake #8: Commit 0c50d02 pushed by MatthewL246
November 15, 2023 04:17 39s main
November 15, 2023 04:17 39s
Refactor code into multiple source files
CMake #7: Commit d9f6a93 pushed by MatthewL246
November 15, 2023 04:13 31s main
November 15, 2023 04:13 31s
Let's actually use headers
CMake #6: Commit 737aa40 pushed by MatthewL246
November 15, 2023 03:57 31s main
November 15, 2023 03:57 31s
Use a .env file
CMake #5: Commit bb3ce04 pushed by MatthewL246
November 15, 2023 01:54 2m 11s main
November 15, 2023 01:54 2m 11s
Increase frametime precision
CMake #4: Commit a67c2c0 pushed by MatthewL246
November 15, 2023 01:51 40s main
November 15, 2023 01:51 40s
Set up vscode build and run
CMake #3: Commit 661a6b8 pushed by MatthewL246
November 15, 2023 01:36 41s main
November 15, 2023 01:36 41s
This should use CMake 3.18
CMake #2: Commit 873132b pushed by MatthewL246
November 12, 2023 01:38 44s main
November 12, 2023 01:38 44s