-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
redid how I structure animations. Added more customizations. Changed the report player button slightly.
- Loading branch information
MedicodiBiscotti
committed
Mar 11, 2016
1 parent
ca05a70
commit 8847654
Showing
16 changed files
with
255 additions
and
5,439 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,5 +1,5 @@ | ||
# biscottiHUD | ||
v. 1.58 | ||
v. 1.58a | ||
|
||
This is my custom HUD for Team Fortress 2 (TF2). | ||
|
||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
37 changes: 37 additions & 0 deletions
37
...omization/[COLOURS UBER] magenta (default)/scripts/hudanimations_tf_custom_ubercolour.txt
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,37 @@ | ||
//=========================================== | ||
|
||
// Flash the medic charge hud when we have full charge | ||
event HudMedicCharged | ||
{ | ||
// Animate ChargeLabel FgColor "UberReady" Linear 0.0 0.0 // My magenta/purple flash | ||
// Animate ChargeLabel FgColor "UberReadyLight" Linear 0.0 0.5 | ||
// Animate ChargeLabel FgColor "UberReady" Linear 0.5 0.5 | ||
|
||
Animate MedicChargedShadedBG BgColor "UberReadyTrans" Linear 0.0 0.0 | ||
Animate MedicChargedShadedBG BgColor "UberReadyLightTrans" Linear 0.0 0.5 | ||
Animate MedicChargedShadedBG BgColor "UberReadyTrans" Linear 0.5 0.5 | ||
|
||
Animate ChargeMeter FgColor "UberReady" Linear 0.0 0.0 | ||
Animate ChargeMeter FgColor "UberReadyLight" Linear 0.0 0.5 | ||
Animate ChargeMeter FgColor "UberReady" Linear 0.5 0.5 | ||
|
||
RunEvent HudMedicChargedLoop 1.0 | ||
} | ||
|
||
// call to loop HudHealthBonusPulse | ||
event HudMedicChargedLoop | ||
{ | ||
RunEvent HudMedicCharged 0.0 | ||
} | ||
|
||
event HudMedicChargedStop | ||
{ | ||
StopEvent HudMedicCharged 0.0 | ||
StopEvent HudMedicChargedLoop 0.0 | ||
|
||
Animate ChargeLabel FgColor "TanLight" Linear 0.0 0.0 | ||
Animate MedicChargedShadedBG BgColor "TransBlack" Linear 0.0 0.0 | ||
Animate ChargeMeter FgColor "TanLight" Linear 0.0 0.0 | ||
} | ||
|
||
//=========================================== |
34 changes: 34 additions & 0 deletions
34
...iHUD/customization/[COLOURS UBER] slinfire/scripts/hudanimations_tf_custom_ubercolour.txt
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,34 @@ | ||
//=========================================== | ||
|
||
// Flash the medic charge hud when we have full charge | ||
event HudMedicCharged | ||
{ | ||
// Animate ChargeLabel FgColor "SlinFire1" Linear 0.0 0.1 // SlinFire's beautiful orange flash | ||
// Animate ChargeLabel FgColor "SlinFire2" Accel 0.3 0.4 | ||
|
||
Animate MedicChargedShadedBG BgColor "SlinFire1" Linear 0.0 0.1 | ||
Animate MedicChargedShadedBG BgColor "SlinFire2" Accel 0.3 0.4 | ||
|
||
Animate ChargeMeter FgColor "SlinFire1" Linear 0.0 0.1 | ||
Animate ChargeMeter FgColor "SlinFire2" Accel 0.3 0.4 | ||
|
||
RunEvent HudMedicChargedLoop 0.6 // Loop time for SlinFire | ||
} | ||
|
||
// call to loop HudHealthBonusPulse | ||
event HudMedicChargedLoop | ||
{ | ||
RunEvent HudMedicCharged 0.0 | ||
} | ||
|
||
event HudMedicChargedStop | ||
{ | ||
StopEvent HudMedicCharged 0.0 | ||
StopEvent HudMedicChargedLoop 0.0 | ||
|
||
Animate ChargeLabel FgColor "TanLight" Linear 0.0 0.0 | ||
Animate MedicChargedShadedBG BgColor "TransBlack" Linear 0.0 0.0 | ||
Animate ChargeMeter FgColor "TanLight" Linear 0.0 0.0 | ||
} | ||
|
||
//=========================================== |
Oops, something went wrong.