Releases: MichaelTMatthews/Craftax
Releases · MichaelTMatthews/Craftax
v1.4.4: Split out dev dependencies and revert jax.tree.map for backwards compatibility on older jax versions
v1.4.3: Fix obs types, update tree map calls, add validity check for texture cache
v1.4.2: Fix achievement logging bug
v1.4.1: Offline dataset, ladder ascend bug
- Offline dataset released
- Bug for ascending ladders introduced in v1.1.2 has been fixed
- Wrappers moved to the baselines repo
v1.4.0: Refactor auto-reset behaviour + some small fixes
- Refactor environments and wrappers. People had been running into errors with the confusion provided by the auto-reset behaviour. The environments and wrappers have now been refactored to make it very explicit which one is being used. A downside of this is that there are now 8 different environments (classic?, symbolic?, autoreset?).
- Fix play script bugs
- Fix pixel res
- Fix bug in optimistic reset wrapper (not critical)
- Added an option to force spawning of a diamond in the overworld (by default in Craftax-Classic ~35% of worlds have no diamond)
v1.3.0: Separated out baselines into another repo
v1.2.0: Refactor
Replaced parent src
folder with craftax
and correctly pointed pyproject.toml
so that pip install
now performs correctly.
Unfortunately this is a breaking change as all imports now require a craftax.
prefix.
v1.1.2: god mode bug fix and symbolic obs description
v1.1.1: Fix play scripts
v1.1.1
v1.1.0: UED hooks
- UED hooks for JaxUED
- Cached textures
- Minor changes to README