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Releases: MichaelTMatthews/Craftax

v1.4.4: Split out dev dependencies and revert jax.tree.map for backwards compatibility on older jax versions

v1.4.3: Fix obs types, update tree map calls, add validity check for texture cache

11 Jun 13:43
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v1.4.2: Fix achievement logging bug

29 May 14:37
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v1.4.1: Offline dataset, ladder ascend bug

30 Apr 15:35
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  • Offline dataset released
  • Bug for ascending ladders introduced in v1.1.2 has been fixed
  • Wrappers moved to the baselines repo

v1.4.0: Refactor auto-reset behaviour + some small fixes

30 Apr 13:02
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  • Refactor environments and wrappers. People had been running into errors with the confusion provided by the auto-reset behaviour. The environments and wrappers have now been refactored to make it very explicit which one is being used. A downside of this is that there are now 8 different environments (classic?, symbolic?, autoreset?).
  • Fix play script bugs
  • Fix pixel res
  • Fix bug in optimistic reset wrapper (not critical)
  • Added an option to force spawning of a diamond in the overworld (by default in Craftax-Classic ~35% of worlds have no diamond)

v1.3.0: Separated out baselines into another repo

07 Apr 21:36
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v1.2.0: Refactor

26 Mar 16:29
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Replaced parent src folder with craftax and correctly pointed pyproject.toml so that pip install now performs correctly.
Unfortunately this is a breaking change as all imports now require a craftax. prefix.

v1.1.2: god mode bug fix and symbolic obs description

24 Mar 12:33
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v1.1.1: Fix play scripts

06 Mar 14:22
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v1.1.0: UED hooks

05 Mar 14:40
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  • UED hooks for JaxUED
  • Cached textures
  • Minor changes to README