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GD-491: Fix Godot editor crash for Linux systems at exit #493

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merged 1 commit into from
Jun 6, 2024

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MikeSchulze
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@MikeSchulze MikeSchulze commented Jun 6, 2024

Why

The Godot editor crashes if the GdUnit4 plugin enabled at exit.

What

  • Extend the hotfix to run also on Linux systems
  • Does not execute the plugin code if the project has the gdunit4 plugin enabled but is running in a test environment. This prevents the loading of UI components that are not required if the Godot program is executed without editor mode.
  • Does not execute the scheduled test discovery when you run the cmd tool to avoid overlaps during test execution.

@MikeSchulze MikeSchulze self-assigned this Jun 6, 2024
@MikeSchulze MikeSchulze added bug Something isn't working blocker This issue blocks the user to use GdUnit labels Jun 6, 2024
@MikeSchulze MikeSchulze linked an issue Jun 6, 2024 that may be closed by this pull request
@MikeSchulze MikeSchulze changed the title GD-491: Fix Godot editor crash for Linux systems GD-491: Fix Godot editor crash for Linux systems at exit Jun 6, 2024
@MikeSchulze MikeSchulze force-pushed the GD-491 branch 7 times, most recently from 11fd4d3 to 93254a6 Compare June 6, 2024 11:48
# Why
The Godot editor crashes if the GdUnit4 plugin enabled at exit.

# What
Extend the hotfix to run also on Linux systems
@MikeSchulze MikeSchulze merged commit 11a1e24 into master Jun 6, 2024
@MikeSchulze MikeSchulze deleted the GD-491 branch June 6, 2024 12:15
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GD-491: segmentation fault when closing godot editor
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