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prototype to run nunit on godot process #167
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just a very dirty hack to prototype running godot test via nunit extension
pProcess.BeginOutputReadLine(); | ||
// --> i need here to attach the current running debugger | ||
Console.WriteLine($"Debugger: {Debugger.IsAttached}"); | ||
//DebuggerUtils.AttachDebuggerToProcess(pProcess.Id); |
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@van800 I need your help here ;)
How to get to current running debugger port?
public class ExampleTest | ||
{ | ||
[GodotTest] | ||
public async Task GodotSceneTest() |
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@van800 this tests runs success inside the nunit test runner.
But the debugging is not possible at the moment.
is not working fine on Mac. Remove it completely doesn't affect the compilation for me. |
just a very dirty hack to prototype running godot test via nunit extension