ci-cd #1
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name: release | |
on: | |
push: | |
branches: | |
- master | |
paths: | |
- '.github/workflows/ci-cd.yml' | |
env: | |
VERSION: 0.0.1 | |
USER: Mikk155 | |
REPOSITORY: unity | |
BUILD_TYPE: Release | |
GAME_NAME: Half-Life | |
MOD_NAME: unity | |
VCPKG_ROOT: ${{github.workspace}}/vcpkg | |
jobs: | |
release: | |
name: release | |
runs-on: windows-latest | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
- name: Set up Python | |
uses: actions/setup-python@v2 | |
with: | |
python-version: '3.11.4' | |
- name: Install dependencies | |
run: | | |
python -m pip install --upgrade pip | |
pip install --no-cache-dir -r requirements.txt | |
pip install --upgrade pip | |
- name: Build FGD | |
run: | | |
cd src/data | |
python main.py | |
- name: release | |
id: generated | |
env: | |
TOKEN: ${{ secrets.TOKEN }} | |
VERSION: ${{ env.VERSION }} | |
USER: ${{ env.USER }} | |
REPOSITORY: ${{ env.REPOSITORY }} | |
GAME_NAME: ${{ env.GAME_NAME }} | |
MOD_NAME: ${{ env.MOD_NAME }} | |
run: python3 build.py | |
linux: | |
needs: release | |
name: Linux-x86 | |
runs-on: ubuntu-latest | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
- name: Pre-Release | |
if: success() && needs.release.outputs.generated | |
run: echo "Waiting for release task." | |
- name: Install G++ Multilib & 32 bit OpenGL library | |
run: | | |
sudo dpkg --add-architecture i386 | |
sudo add-apt-repository ppa:ubuntu-toolchain-r/test | |
sudo apt update | |
sudo apt install -y g++-11-multilib libgcc-s1:i386 libstdc++6:i386 libatomic1:i386 libgl1-mesa-dev:i386 | |
- uses: lukka/get-cmake@latest | |
- name: setup vcpkg | |
uses: lukka/run-vcpkg@v10 | |
with: | |
vcpkgDirectory: '${{env.VCPKG_ROOT}}' | |
runVcpkgInstall: false | |
vcpkgJsonIgnores: "['**/vcpkg/**', '**/vcpkg_config/**', '**/utils/**']" | |
- name: Configure | |
run: > | |
cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_INSTALL_PREFIX=${{env.GAME_NAME}}/${{env.MOD_NAME}} | |
-DCMAKE_TOOLCHAIN_FILE=${{github.workspace}}/cmake/LinuxToolchain.cmake | |
- name: Build | |
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -j3 | |
- name: Install | |
run: cmake --install ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} | |
- name: Zip Binaries | |
run: zip -r Linux-x86 ${{ env.GAME_NAME }} | |
- name: Release | |
uses: xresloader/upload-to-github-release@v1.6.0 | |
with: | |
file: Linux-x86.zip | |
tag_name: ${{ env.VERSION }} | |
token: ${{ secrets.TOKEN }} | |
target_owner: ${{ env.USER }} | |
target_repo: ${{ env.REPOSITORY }} | |
prerelease: true | |
tags: true | |
win32: | |
needs: release | |
name: Win32 | |
runs-on: windows-latest | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
- name: Pre-Release | |
if: success() && needs.release.outputs.generated | |
run: echo "Waiting for release task." | |
- uses: lukka/get-cmake@latest | |
- name: setup vcpkg | |
uses: lukka/run-vcpkg@v10 | |
with: | |
vcpkgDirectory: '${{env.VCPKG_ROOT}}' | |
runVcpkgInstall: false | |
vcpkgJsonIgnores: "['**/vcpkg/**', '**/vcpkg_config/**', '**/utils/**']" | |
- name: Configure | |
run: > | |
cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_INSTALL_PREFIX=${{env.GAME_NAME}}/${{env.MOD_NAME}} | |
-DCMAKE_TOOLCHAIN_FILE=${{github.workspace}}/cmake/WindowsToolchain.cmake -A Win32 | |
- name: Build | |
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -j3 | |
- name: Install | |
run: cmake --install ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} | |
- name: Zip Binaries | |
run: | | |
powershell Compress-Archive -Path ${{ env.GAME_NAME }} -DestinationPath Win32.zip | |
- name: Release | |
uses: xresloader/upload-to-github-release@v1.6.0 | |
with: | |
file: Win32.zip | |
tag_name: ${{ env.VERSION }} | |
token: ${{ secrets.TOKEN }} | |
target_owner: ${{ env.USER }} | |
target_repo: ${{ env.REPOSITORY }} | |
prerelease: true | |
tags: true |