Skip to content

ci-cd

ci-cd #1

Workflow file for this run

name: release
on:
push:
branches:
- master
paths:
- '.github/workflows/ci-cd.yml'
env:
VERSION: 0.0.1
USER: Mikk155
REPOSITORY: unity
BUILD_TYPE: Release
GAME_NAME: Half-Life
MOD_NAME: unity
VCPKG_ROOT: ${{github.workspace}}/vcpkg
jobs:
release:
name: release
runs-on: windows-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Set up Python
uses: actions/setup-python@v2
with:
python-version: '3.11.4'
- name: Install dependencies
run: |
python -m pip install --upgrade pip
pip install --no-cache-dir -r requirements.txt
pip install --upgrade pip
- name: Build FGD
run: |
cd src/data
python main.py
- name: release
id: generated
env:
TOKEN: ${{ secrets.TOKEN }}
VERSION: ${{ env.VERSION }}
USER: ${{ env.USER }}
REPOSITORY: ${{ env.REPOSITORY }}
GAME_NAME: ${{ env.GAME_NAME }}
MOD_NAME: ${{ env.MOD_NAME }}
run: python3 build.py
linux:
needs: release
name: Linux-x86
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
- name: Pre-Release
if: success() && needs.release.outputs.generated
run: echo "Waiting for release task."
- name: Install G++ Multilib & 32 bit OpenGL library
run: |
sudo dpkg --add-architecture i386
sudo add-apt-repository ppa:ubuntu-toolchain-r/test
sudo apt update
sudo apt install -y g++-11-multilib libgcc-s1:i386 libstdc++6:i386 libatomic1:i386 libgl1-mesa-dev:i386
- uses: lukka/get-cmake@latest
- name: setup vcpkg
uses: lukka/run-vcpkg@v10
with:
vcpkgDirectory: '${{env.VCPKG_ROOT}}'
runVcpkgInstall: false
vcpkgJsonIgnores: "['**/vcpkg/**', '**/vcpkg_config/**', '**/utils/**']"
- name: Configure
run: >
cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_INSTALL_PREFIX=${{env.GAME_NAME}}/${{env.MOD_NAME}}
-DCMAKE_TOOLCHAIN_FILE=${{github.workspace}}/cmake/LinuxToolchain.cmake
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -j3
- name: Install
run: cmake --install ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
- name: Zip Binaries
run: zip -r Linux-x86 ${{ env.GAME_NAME }}
- name: Release
uses: xresloader/upload-to-github-release@v1.6.0
with:
file: Linux-x86.zip
tag_name: ${{ env.VERSION }}
token: ${{ secrets.TOKEN }}
target_owner: ${{ env.USER }}
target_repo: ${{ env.REPOSITORY }}
prerelease: true
tags: true
win32:
needs: release
name: Win32
runs-on: windows-latest
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
- name: Pre-Release
if: success() && needs.release.outputs.generated
run: echo "Waiting for release task."
- uses: lukka/get-cmake@latest
- name: setup vcpkg
uses: lukka/run-vcpkg@v10
with:
vcpkgDirectory: '${{env.VCPKG_ROOT}}'
runVcpkgInstall: false
vcpkgJsonIgnores: "['**/vcpkg/**', '**/vcpkg_config/**', '**/utils/**']"
- name: Configure
run: >
cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_INSTALL_PREFIX=${{env.GAME_NAME}}/${{env.MOD_NAME}}
-DCMAKE_TOOLCHAIN_FILE=${{github.workspace}}/cmake/WindowsToolchain.cmake -A Win32
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} -j3
- name: Install
run: cmake --install ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
- name: Zip Binaries
run: |
powershell Compress-Archive -Path ${{ env.GAME_NAME }} -DestinationPath Win32.zip
- name: Release
uses: xresloader/upload-to-github-release@v1.6.0
with:
file: Win32.zip
tag_name: ${{ env.VERSION }}
token: ${{ secrets.TOKEN }}
target_owner: ${{ env.USER }}
target_repo: ${{ env.REPOSITORY }}
prerelease: true
tags: true