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I found a potential bug with the SonarC# plugin for SonarQube - on the following line _curSound could be null (because you check for null on the line before that): https://github.com/MonoGame/MonoGame/blob/develop/MonoGame.Framework/Audio/Xact/Cue.cs#L260
All the best, Valeri
The text was updated successfully, but these errors were encountered:
We noticed this the other day too... it is indeed a bug.
Sorry, something went wrong.
Fixed in #5709.
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I found a potential bug with the SonarC# plugin for SonarQube - on the following line _curSound could be null (because you check for null on the line before that):
https://github.com/MonoGame/MonoGame/blob/develop/MonoGame.Framework/Audio/Xact/Cue.cs#L260
All the best,
Valeri
The text was updated successfully, but these errors were encountered: