use Vulkan Compute-Shader to rewrite 3D Gaussian splatting
-
✅ Minimal example to verify feasibility(2024-4-10🎊works!)
-
☑️ SOTA GPU sort,by Nvidia 2022 research
- (2024-4-21)multi-pass sort make it 4x faster than single pass,but still slower than sota -
✅ Camera control
-
⬜ OpenXR support(in develop current now)
origin CUDA | Compute Shader | |
---|---|---|
quality | ||
PSNR | ------------------------ |
|
FPS | 227 fps / 4.4ms | 65 fps / 15.2ms ( |
GPU sort cost 11.5ms/15.2ms(75.6%),so It must be optimized!!