Skip to content

Commit

Permalink
feat(discord): Ability to change details of the game
Browse files Browse the repository at this point in the history
Used to set the gameplay name (e.g. Josharias Survival, Metal Renegades, etc...)
It will show on discord in this format "Game: <name>"

- Improve the buffer change trigger and handler
- Ability to change details in the buffer
- Apply the new format for the rich presence
-- Details -> "Game: <name>"
-- Party State -> "Playing Solo" / "Playing Online" / "Hosting"

- Fix: Triggering `Thread#setEnabled` with keeping the connection alive
- Fix: No safe shutdown to the RPC thread
  • Loading branch information
iHDeveloper committed Jan 7, 2021
1 parent 2002af3 commit 54bb9a3
Show file tree
Hide file tree
Showing 5 changed files with 99 additions and 23 deletions.
2 changes: 1 addition & 1 deletion .idea/checkstyle-idea.xml

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Original file line number Diff line number Diff line change
Expand Up @@ -11,14 +11,43 @@
* It helps avoiding allocating unnecessary objects for the rich presence.
*/
public final class DiscordRPCBuffer {
private String details;
private String state;
private OffsetDateTime startTimestamp;
private boolean changed;

/**
* Resets the buffer data
*/
public synchronized void reset() {
this.details = null;
this.state = null;
this.startTimestamp = null;
this.changed = true;
}

/**
* Sets the details of the current game
*
* @param details Details about the current game (null for nothing)
*/
public synchronized void setDetails(String details) {
this.details = details;
}

/**
* Gets the details about the current game
*
* @return Detail about the current game
*/
public synchronized String getDetails() {
return details;
}

/**
* Sets the current party status
*
* @param state The current party status
* @param state The current party status (null for nothing)
*/
public synchronized void setState(String state) {
this.state = state;
Expand Down Expand Up @@ -62,6 +91,15 @@ public synchronized boolean hasChanged() {
return changed;
}

/**
* Check if the buffer is empty
*
* @return if the buffer is empty
*/
public synchronized boolean isEmpty() {
return this.details == null && this.state == null && this.startTimestamp == null;
}

/**
* Resets the buffer's change state to false
*/
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -108,6 +108,21 @@ public static void discover() {
getInstance().thread.discover();
}

/**
* Resets the current rich presence data
*/
public static void reset() {
getInstance().thread.getBuffer().reset();
}

/**
* Sets the name of the gameplay the player is playing (e.g. Custom, Josharias Survival, etc...)
* @param name the name of the gameplay
*/
public static void setGameplayName(String name) {
getInstance().thread.getBuffer().setDetails("Game: " + name);
}

/**
* Sets the current game/party status for the player (e.g. Playing Solo, Idle, etc...)
*
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -41,7 +41,8 @@ public void initialise() {

@Override
public void preBegin() {
DiscordRPCSubSystem.setState(getGame());
DiscordRPCSubSystem.setGameplayName("Custom");
DiscordRPCSubSystem.setState(getPartyState());
DiscordRPCSubSystem.setStartTimestamp(null);
}

Expand All @@ -52,6 +53,7 @@ public void postBegin() {

@Override
public void shutdown() {
DiscordRPCSubSystem.reset();
DiscordRPCSubSystem.setState("In Main Menu");
DiscordRPCSubSystem.setStartTimestamp(null);
}
Expand All @@ -66,18 +68,18 @@ public void onAfk(AfkEvent event, EntityRef entityRef) {
DiscordRPCSubSystem.setState("Idle");
DiscordRPCSubSystem.setStartTimestamp(null);
} else {
DiscordRPCSubSystem.setState(getGame());
DiscordRPCSubSystem.setState(getPartyState());
DiscordRPCSubSystem.setStartTimestamp(OffsetDateTime.now());
}
}

public String getGame() {
public String getPartyState() {
NetworkMode networkMode = networkSystem.getMode();
String mode = "Playing Online";
if (networkMode == NetworkMode.DEDICATED_SERVER) {
mode = "Hosting | " + game.getName();
mode = "Hosting";
} else if (networkMode == NetworkMode.NONE) {
mode = "Solo | " + game.getName();
mode = "Playing Solo";
}
return mode;
}
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -54,15 +54,17 @@ public void start() {
}

public synchronized void stop() {
thread.interrupt();
synchronized (thread) {
thread.interrupt();
}
}

public synchronized void discover() {
public synchronized void discover() {
if (enabled && connected) {
return;
}

reset();
reset(true);

connectedBefore = true;
}
Expand All @@ -73,8 +75,7 @@ public synchronized void enable() {
}

enabled = true;

reset();
autoReconnect = true;

if (waiting && thread.isAlive()) {
synchronized (thread) {
Expand All @@ -84,14 +85,20 @@ public synchronized void enable() {
}

public synchronized void disable() {
disable(false);
}

public synchronized void disable(boolean keepConnectionAlive) {
if (!enabled) {
return;
}

enabled = false;

reset();
autoReconnect = false;
reset(!keepConnectionAlive);
if (!keepConnectionAlive) {
autoReconnect = false;
}

if (waiting && thread.isAlive()) {
synchronized (thread) {
Expand Down Expand Up @@ -194,14 +201,17 @@ public void run() {
/* Update the rich presence and keeping the connection alive */
while (connected) {
synchronized (this) {
/* Allocate a new rich presence when the buffer has changed */
if (enabled && buffer.hasChanged()) {
lastRichPresence = build();
buffer.resetState();
}

/* Ping the ipc connection with an rich presnece to keep the connection alive */
if (enabled) {
/* Allocate a new rich presence when the buffer has changed */
if (buffer.hasChanged() && buffer.isEmpty()) {
lastRichPresence = null;
buffer.resetState();
} else if (buffer.hasChanged()) {
lastRichPresence = build();
buffer.resetState();
}

ipcClient.sendRichPresence(lastRichPresence);
} else {
ipcClient.sendRichPresence(null);
Expand All @@ -221,6 +231,14 @@ public void run() {
}

public synchronized void setEnabled(boolean enabled) {
if (this.enabled != enabled) {
if (enabled) {
enable();
} else {
disable(true);
}
}

this.enabled = enabled;
}

Expand All @@ -235,16 +253,19 @@ public synchronized DiscordRPCBuffer getBuffer() {
private RichPresence build() {
return new RichPresence.Builder()
.setLargeImage(DISCORD_APP_DEFAULT_IMAGE)
.setDetails(buffer.getDetails())
.setState(buffer.getState())
.setStartTimestamp(buffer.getStartTimestamp())
.build();
}

private void reset() {
private void reset(boolean resetConnection) {
tries = 0;

autoReconnect = true;
connectedBefore = false;
connected = false;
if (resetConnection) {
connectedBefore = false;
connected = false;
}
}
}

0 comments on commit 54bb9a3

Please sign in to comment.