- One directional light, which can rotate around the sceen.
- Visible frustum of light source.
- Perspective camera which can zoom in and zoom out scene and rotate around it.
- Shadow acne removed with shadow bias and normal shadow bias value.
- Aliasing of shadows removed with PCF method.
- JOGL, java binding for the OpenGL API used. Link
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OpenGL4 shadow mapping implementation
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MrLaki5/Shadow-mapping
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OpenGL4 shadow mapping implementation
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