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Implementation of shadow mapping technique in OpenGL4 shaders:

  • One directional light, which can rotate around the sceen.
  • Visible frustum of light source.
  • Perspective camera which can zoom in and zoom out scene and rotate around it.
  • Shadow acne removed with shadow bias and normal shadow bias value.
  • Aliasing of shadows removed with PCF method.
  • JOGL, java binding for the OpenGL API used. Link