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FPGA implementation of ATARI's Tetris arcade game
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MrX-8B/MiSTer-Arcade-AtariTetris
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------------------------------------------------------------------------------------------- -- -- Arcade: Atari Tetris for MiSTer by MiSTer-X -- 02 December 2019 -- ------------------------------------------------------------------------------------------- -- 65xx compatible microprocessor core ---------------------------------------------- -- FPGAARCADE SVN: $Id: T65.vhd 1347 2015-05-27 20:07:34Z wolfgang.scherr $ -- -- Copyright (c) 2002...2015 -- Daniel Wallner (jesus <at> opencores <dot> org) -- Mike Johnson (mikej <at> fpgaarcade <dot> com) -- Wolfgang Scherr (WoS <at> pin4 <dot> at> -- Morten Leikvoll () ------------------------------------------------------------------------------------------- -- Pokey ---------------------------------------------- -- (c) 2013 mark watson ------------------------------------------------------------------------------------------- -- -- -- Keyboard inputs : -- -- F2 : Coin + Start 2 players -- F1 : Coin + Start 1 player -- DOWN,LEFT,RIGHT arrows : Movements -- SPACE : Rotate -- -- MAME/IPAC/JPAC Style Keyboard inputs: -- 5 : Coin 1 -- 6 : Coin 2 -- 1 : Start 1 Player -- 2 : Start 2 Players -- F,D,G : Player 2 Movements -- A : Player 2 Rotate -- -- Joystick support. -- -- ------------------------------------------------------------------------------------------- -- 07 Dec 2019 - Added "Analog Video H-Pos" to the OSD. -- Adjust screen position of analog video output. ------------------------------------------------------------------------------------------- -- 08 Dec 2019 - Added "Diagonal" to the OSD. -- See details: #3 ------------------------------------------------------------------------------------------- *** Attention *** ROM is not included. In order to use this arcade, you need to provide a correct ROM file. Find this zip file somewhere. You need to find the file exactly as required. Do not rename other zip files even if they also represent the same game - they are not compatible! The name of zip is taken from M.A.M.E. project, so you can get more info about hashes and contained files there. To generate the ROM using Windows: 1) Copy the zip into "releases" directory 2) Execute bat file - it will show the name of zip file containing required files. 3) Put required zip into the same directory and execute the bat again. 4) If everything will go without errors or warnings, then you will get the a.*.rom file. 5) Copy generated a.*.rom into root of SD card along with the Arcade-*.rbf file To generate the ROM using Linux/MacOS: 1) Copy the zip into "releases" directory 2) Execute build_rom.sh 3) Copy generated a.*.rom into root of SD card along with the Arcade-*.rbf file To generate the ROM using MiSTer: 1) scp "releases" directory along with the zip file onto MiSTer:/media/fat/ 2) Using OSD execute build_rom.sh 3) Copy generated a.*.rom into root of SD card along with the Arcade-*.rbf file
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