GameJam 2015 Project
3 coders, 2 artists. 48 hours to make a game with absolutely no knowledge of Unity. Turned out a lot better than expected (and was a ton of fun!).
Current Feature Log:
- Basic character animation and movement added.
- Temporary first level created.
- Collision detection added to character and level walls.
- Candle "life bar" added and appropriately animated. (5 minute death counter)
- Fancy intro screen and suspenseful game-fade-in created.
- Items added (only one, for now).
- Collision detection and pickup scripts added to items.
Future Feature Log:
- Make item pickups modify the character model.
- Make item pickups add new ways of interacting with the world.
- Add more items.
- Add enemies and other character to the world that can be interacted with.
Reserved for Future Use Log:
- Cat companion created, as well as a basic script to get him to follow you.