This sample is part of the larger Omniverse Embedded Web Viewer Example. The sample demonstrates how a front end client can present a streamed Omniverse Kit application and how to send messages back and forth between the two apps.
This application is designed to be used with the USD Viewer Sample
in https://github.com/NVIDIA-Omniverse/kit-app-template.
The messages sent and handled by this sample expects the USD Viewer Sample. However, with some editing it can also be
used to stream any other Kit application as well.
This is a React application that has been build using the Vite framework (https://github.com/vitejs).
- Prerequisites
- Quick Start
- Front End Client Development
- Updating Dependencies
- Troubleshooting
- License
- Contributing
- Node.js installation (https://nodejs.org/en/download).
- Chromium browser.
- Use of
USD Viewer Template
based application created in kit-app-template using Kit 106.1.0 or more recent. Section Viewport Only - a Simpler UI describes how to use other application.
This section describes how to run the solution in dev mode on a local workstation.
-
Make sure the prerequisites are fulfilled.
-
Launch a streaming Kit application based on the USD Viewer Template.
-
Clone this repository:
git clone https://github.com/NVIDIA-Omniverse/web-viewer-sample.git
- Navigate into the project:
cd web-viewer-sample
- Install dependencies:
npm install
- Run the client:
npm run dev
- Open a Chromium browser and navigate to localhost:5173.
At this point you should see options for configuring the client.
NOTE: When running this application in a container, you can serve the optimized production files generated by
npm run build
, rather than starting the development server. After runningnpm run build
, the static files will be located in thedist
directory.
When running this client, you will be presented with options to configure options prior to the stream launching. These options will vary depending on the stream source defined in the stream.config.json file.
All stream sources will initally display a Include Web UI?
prompt. Selecting Yes
will include web UI elements
for sending messages to a running Kit application. This is necessary for the USD Viewer template, which in the default use
case requires a client to send a request to open a file. Select No
for other use cases such as when
streaming USD Viewer loading a file on startup or for completely different Kit applications.
As an exercise, create an application from a different template (such as USD Composer
) in the kit-app-template repository.
Run the streaming version of that application and this client.
Note that without any custom messages
being sent you can interact with the application within the client interface as if you were using the actual application.
When running the client using stream
as the source in the stream.config.json file, you will be presented with addtitional options for
entering an application and stream server, selecting an application, application version and application profile prior to creating the streaming session.
The streamed RTX viewport within this client is interactable:
- Left mouse button click on the viewport to activate its interactivity by giving it focus.
- Left mouse button click to select something in the viewport.
- ALT + left mouse button drag to orbit with the camera.
- ALT + right mouse button drag to zoom.
- Middle mouse button drag to pan the camera.
- Hold right mouse button down for fly mode:
- W: forward
- A: left
- S: reverse
- D: right
- Q: down
- E: up
- Use mouse scroll wheel to increase and decrease the camera speed
The USD Asset
selector tells the streamed application which OpenUSD asset to load.
The USD Stage
presents the contents of the OpenUSD asset.
- Select an item here and it also selects in the viewport.
- Select something in the viewport and this list shows what was selected.
If this sample ticks all the boxes for what you want to develop then you are off to a good
start. Simply make it your own and continue developing in it. However, it’s likely that you
have an existing client that you want to embed the viewer into.
In the section Embed Viewer in an Existing Client
we provide instructions for how to add the omniverse-webrtc-streaming-library
as a dependency.
The library will provide pixel streaming and messaging to your client. The remainder of the topics
here are presented in context of this sample so that it’s easy to follow along and try things out.
Use this sample as a reference for implementing in your own client.
To embed the viewer in your existing client you’ll need to add the
omniverse-webrtc-streaming-library
as a dependency to your project:
- Refer to .npmrc.
- Refer to package.json
dependencies
section.
The most important part of this sample is the ./src/AppStream.tsx file and its
use of the AppStreamer
class imported from the omniverse-webrtc-streaming-library
.
The AppStreamer
is used for any implementation and AppStream.tsx
is a reference implementation
for initializing the stream and providing bi-directional messaging between the front end client
and the Kit application.
The video HTML element presenting the streamed application reacts to keyboard and mouse
events in order to support camera movement, selection, and other 3D viewport interactions.
The tabIndex
of the <div>
wrapping the video element needs to have the tabIndex set to
tabIndex={0}
as seen in ./src/AppStream.tsx. One - yes one - other interactive elements
in the client also needs this tabIndex setting such as the selectable items in
./src/USDStage.tsx. These tabIndex setting allows each element to receive
the right focus and interactivity. Without it you may find that only the viewport reacts to
keyboard events.
The AppStreamer
’s connect()
function initializes the streaming and messaging. Here you provide a
streamConfig
object with configuration settings and a set of functions to handle messages.
This sample provides configuration via the stream.config.json file. There are three different
source values that are supported: local
, gfn
and stream
. The default source
is set to local
which is the setting to use unless you are embedding a
stream from GDN.
For GDN you need to contact your NVIDIA representative and get the appropriate configuration details.
For local
configuration in stream.config.json you change the server
to the ip address where the Kit application is streamed from. With the ip address set you can see how
AppStream.tsx constructs a streamConfig
object providing a stream resolution and framerate (view code example here).
For stream
configuration in stream.config.json, you can enter default streamServer
and appServer
values, but these
values are also configurable prior to creating the streaming session via the front-end when the application is launched.
It’s important to note that the "stream resolution” is the size of the Kit application. It is not the resolution in the Kit application viewport. By default, the USD Viewer template is set to change the viewport resolution to fit the size of the viewport; meaning, the resolution is adjusted as the application window is resized. If you want to add the ability to change the viewport resolution during an active session you could send a custom message from the front end client to request the change.
NOTE: The
gfn-client-sdk.js
script source in index.html can be removed when usinglocal
orstream
sources. That library reference is only needed when streaming from GDN/GFN.
There are two critical things to recognize when working with AppStreamer and custom messages:
AppStreamer.sendMessage()
lets you send a custom message.- The stream config data that's passed to the
AppStreamer
(RagnarokConfig
orGFNConfig
) lets you register a handler for incoming messages viaonCustomEvent
(view code example here).
All custom messages exchanged between the front end client and the streamed Omniverse Kit application follows the same format:
an object with properties event_type
and payload
that is JSON stringified prior to being sent off.
{
event_type: "myEvent",
payload: {
property_name : value
}
}
On the receiving end, the Omniverse Kit application will need an Extension that handles myEvent
and it's payload
. The Kit
application sends similar messages for this client to handle. Below we explore how messages are used in this solution for
opening a USD stage,
Messages sent by AppStreamer
are strings. To make a message usable by your custom Kit Extension based on
omni.kit.livestream.messaging
usage you’ll need to comply with the message format stated above.
A practical and easy to read approach to do this is to first create an object:
const message = {
event_type: 'changeResolutionRequest',
payload: {
width: 2048,
height: 1152
}
}
Then use json to stringify the message object and ask AppStreamer to send it:
AppStreamer.sendMessage(JSON.stringify(message));
This sample's Window.tsx shows many examples of sending messages.
The function registered for custom events with AppStreamer.connect()
should expect the same message object
structure used to send messages.
private _myCustomMessageHander (event: any): void {
if (!event) {
return;
}
if (event.event_type === 'changeResolutionConfirmation') {
console.log('Resolution was changed in Kit app: ' + event.payload.resolution);
}
}
This sample's Window.tsx has a _handleCustomEvent
that shows many examples of handling messages.
The below function from Windows.tsx provides an example of sending a message to the streamed
Omniverse Kit application. The client sends a openStageRequest
with a url
property in the payload
.
_openSelectedAsset = () => {
...
const message: AppStreamMessageType = {
event_type: "openStageRequest",
payload: {
url: this.state.selectedUSDAsset.url
}
};
AppStream.sendMessage(JSON.stringify(message));
}
The Kit application has a handler for openStageRequest
that opens the USD asset with the provided url
. Once that
asset has loaded the Kit application sends a openedStageResult
which is handled by the client as shown below.
The openedStageResult
handler to the request to open the asset can found in src/Windows.tsx
as well:
_handleCustomEvent = (event: any) => {
...
// response received once a USD asset is fully loaded
else if (event.event_type === "openedStageResult") {
if (event.payload.result === "success") {
this._queryLoadingState()
console.log('Kit App communicates an asset was loaded: ' + event.payload.url);
this._getChildren(null); // Hide progress indicator
} else {
console.error('Kit App communicates there was an error loading: ' + event.payload.url);
}
}
...
}
The event_type
is used by both applications to triage how to handle a message. The payload
is the data of the message.
This payload
can contain whatever data is desired.
The above is a custom capability of this example solution. Developers should decide on what messages and payloads to implement for their solutions.
The omniverse-webrtc-streaming-library
is updated over time. To get the most recent version:
- Delete the
./node_modules
directory if it exists. - Delete the package-lock.json file.
- Pull dependencies:
npm install
Things don't always turn out as expected. If you are not getting the expected results use the below steps to troubleshoot.
- Check the browser console for errors.
- Check the Kit application log for errors.
- Test with an unmodified version of the project to see if any changes may have created some problem.
- If you are streaming the Omniverse Kit application from another device, does the problem go away if you stream it on the same device that this front end client is running on? If so you may have a network issue.
- Check if your browser was updated to a more recent version. Sometimes browsers are set to be auto updated. Does it work if you use an older version?
- Check the web browser log for errors.
- Check the Omniverse Kit application. Did something go wrong at the other end?
- Restart the solution:
- Shut down the dev server.
- Shut down the Kit application.
- Start the Kit application.
- Start the dev server:
npm run dev
Kit app streaming is designed to start, run, and end; however, while developing the solution you may want to refresh the client in a browser and thus interrupt the normal flow.
Restarting the client could cause errors on the Kit application side. If the stream does not immediately re-appear just wait a few seconds. If it still does not appear try refreshing the browser one more time. If this doesn't work you may need to restart the Kit application and client.
Development using the Omniverse Kit SDK is subject to the licensing terms detailed here.
This project will download and install additional third-party open source software projects. Review the license terms of these open source projects before use.
We provide this source code as-is and are currently not accepting outside contributions.