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Merge branch 'dev/adunn/visibility_test_perf' into 'main'
GPU Perf: Helps the compiler generate more optimal code for visibility tests by eliminating a bunch of unnecessary work. Since for visibility tests we only need a subset of the 'Surface' and 'SurfaceInteraction' data we dont need to compute/load all of it. Primarily, this improves the RTXDI and ReSTIR GI buckets. See merge request lightspeedrtx/dxvk-remix-nv!964
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