Finding paths with 0ns delay #638
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Hello everyone! I have built an indoor scene using blender and using it to find the coverage map and paths between a single Tx and Rx. The wierd thing is that sionna always comes up with one path that has 0ns delay. I don't know how this can be a correct value. Am I missing something? This happens even if I move the Rx to another position as well. Or maybe it's related to this discussion? #626 I'm using v0.18.0 at the moment. Do tell if you need more details on code or scene. |
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Replies: 2 comments
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Hi @chrpapadopoulos, |
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Yes indeed that is what I missed. I can set it to false to get the absolute values if I need to. Thank you very much! |
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Hi @chrpapadopoulos,
per default Sionna normalizes the path delays such that the first path arrives at time t=0 (see RT tutorial for an example). This behavior can be controlled via the normalize_delay property of
Paths
.I hope this answers your question.