Coverage map and fading effects #645
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Hi everybody, I had a look at the coverage map tutorial and documentation and equation (52): https://nvlabs.github.io/sionna/api/rt.html#equation-cm-def Maybe I missed something, but why do you assume the absolute value of h(s). Do you assume infinite signal bandwidth for the coverage map, or the other way around that you assume to resolve all received multipath components adequately? As I read somewhere in an older post you assume flat ground with some obstacles for the coverage map? No actual terrain can be used with this particular functionality? If so, it would be great to have a hint in the documentation. Best regards, |
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Replies: 2 comments 1 reply
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Hi @DrEStaudinger, By definition, the coverage map averages fast-fading effects out by computing the energy of the non-coherently combined channel taps. If you need to see fast-fading effects, you can simply compute the exact channel impulse responses at the desired locations. A coverage map can be computed for any type of terrain. However, it is always defined as a plane of arbitrary size and orientation that is discretized into small cells. |
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Yes, we could add this to the documentation. I guess you want to know if one could define a coverage map where each cell has the same height with respect to the ground. This is not the case. The entire coverage map is planar. |
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Yes, we could add this to the documentation.
I guess you want to know if one could define a coverage map where each cell has the same height with respect to the ground. This is not the case. The entire coverage map is planar.