Bunnymod XT (BXT for short) is a cross-platform tool that provides speedrunning and TAS-related features for GoldSource games such as Half-Life and its modifications.
Used by hundreds if not thousands of speedrunners worldwide.
Bunnymod XT provides state-of-the-art speedrunning and TASing features and utilities, ranging from detailed HUDs to advanced autostrafing. It is a successor to the obsoleted hlspbunny and Bunnymod Pro.
Despite the "mod" in Bunnymod XT, this is not a mod in the usual sense. Most Half-Life modifications work by modifying the Half-Life SDK and distributing the resulting DLLs. This includes the deprecated Bunnymod Pro. The downside is that while you can "mod" Half-Life itself, you cannot "mod" another Half-Life mod. This is a serious limitation for speedrunners intending to speedrun Half-Life mods and expansions.
To rectify this, Bunnymod XT injects into the Half-Life process while leaving every file on the disk intact. This means all modifications are done on-the-fly in RAM. This also means Bunnymod XT supports a wider range of Half-Life engines, from WON to the latest Steam.
The instructions are described here.
- Download or build libBunnymodXT.so.
- Download this helper script.
- Run
chmod +x runhl.sh
to make the script executable. - Edit the helper script by appending the absolute path of libBunnymodXT.so to the end of the
export LD_PRELOAD=
line. For instance,export LD_PRELOAD=/home/me/dir/libBunnymodXT.so
. - Launch Half-Life from the terminal by executing
./runhl.sh
.
- BXT_SCRIPT - if set to a filename of a hltas script, loads the non-shared RNG from that script on load.
- BXT_LOGFILE - if set, logs all Bunnymod XT messages into a file with that filename.
- SPTLIB_DEBUG - if set to 1, logs all dlopen, dlclose and dlsym calls.
Building on Windows requires
- Visual Studio 2015 Update 2
- Boost
- RapidJSON v1.1.0
Run the following commands:
git clone https://github.com/YaLTeR/BunnymodXT
cd BunnymodXT
git submodule update --init --recursive
mkdir build
cd build
cmake -DBOOST_ROOT=path\to\boost\base\dir -DRapidJSON_ROOT=path\to\rapidjson\base\dir -Wno-dev ..
Then compile the ALL_BUILD
project from the generated VS solution.
If you want to make a Windows XP-compatible build, additionally specify -T v140_xp
(or the equivalent for your Visual Studio version) in the cmake
command line arguments.
Building on Linux requires
- gcc or clang toolchain
- Boost
- RapidJSON v1.1.0
Many of these dependencies can be installed from a package manager.
To build, run
git clone https://github.com/YaLTeR/BunnymodXT
cd BunnymodXT
git submodule update --init --recursive
mkdir build
cd build
cmake -DRapidJSON_ROOT=path/to/rapidjson/base/dir -Wno-dev ..
make
Note that -DBOOST_ROOT
is not required as CMake should be able to find the location of Boost in your system. In case it couldn't, you need to specify it manually like the case on Windows.