This repository has been archived by the owner on Oct 27, 2024. It is now read-only.
Releases: NathanVaughn/msfs-mod-manager
Releases · NathanVaughn/msfs-mod-manager
v1.0.3
Fix pipenv caching This is a re-release of Version 1.0.2 to fix a build issue that prevented the application from starting. Original 1.0.2 release notes below: This is a bugfix release that fixes issues surrounding changing the location of the mod install folder. - Completely forgot to touch this part of the code while doing the symlink upgrade - Massively fixed symlink detection and handling - Add big warning around moving mod install folder (not recommend) - Ensure new mod install folder location is not within sim install directory (#60)
v1.0.1
Version 1.0.1 Fixed a bug where .rar files would not extract if WinRar was installed. #54
v1.0.0
Version 1.0.0
After many late nights, I'm ready to release 1.0.0! The major change is that this release includes support for symlinks and caching! This should massively increase the performance of the program overall. No action is required as the program will automatically handle existing mod installation transparently.
- Mods are now installed into the disabled mod storage folder and a Windows directory junction is created to your MSFS install
- Disabling/enabling a mod is now just a matter of creating/deleting a symlink, and thus is far quicker
- Mod manifests are now cached, so the refresh after enabling/disabling should be extremely fast
- Removed the timeout entirely from the backup function
- Manually installing mods into the Community folder will still function without issue. If you disable this mod, it will be copied into the mod storage folder like before. Re-enabling it, however, will not copy it back but rather create a symlink.
- All these performance improvements will not affect new mod installs. These archives still need to be extracted, analyzed, and copied into the correct directory.
v0.5.6
Version 0.5.6 Minor improvements related to installations with symlinks.
v0.5.5
Version 0.5.5 - Fix enable/disable, due to magic path prefix added in v0.5.4 (#52)
v0.5.4
Version 0.5.4 Build Fix 3 - Add magic prefix for too-long path names on Windows (#44) - Remove extracted archive caching for now, as it sometimes caused weird
v0.5.3
Version 0.5.3 - Fix progress bar flashing while showing a percentage - Possible fix to #43
v0.5.2
Version 0.5.2 build fix - Workaround for race condition while deleting folder (#44) - More progress bars now show percentages rather than infinite loading states - Added a cache system for extracted archives, helpful for big mods like Liveries Mega Pack - Better documentation on running/building the program yourself
v0.5.1
Version 0.5.1 - Added progress bar to data refresh - Added native Python archive extractors/creators - Added more "Open" options in Help menu - Disabled mod folder will automatically be moved on new folder selection - Fixed incorrect exceptions references - Hopefully fixed main application window not starting on top
v0.5.0
Version 0.5.0 - Major internal code improvements - Opening folder/file dialog will remember last selection - Improved table sorting/filtering - Fixed table resizing bug on search - Fixed a bug that would delete the source of a mod installed from a directory after it had been installed