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Refactor clipIfOverlaps() so it does not have a return value. (#947)
This change removes the return value for clipIfOverlaps() and updates all callers. This was done to address a comment made in #930 (comment) - Removed return value from RectI::clipIfOverlaps() and RectD::clipIfOverlaps() - Introduced clip() that updates a RectI or RectD with the intersection of itself and another rectangle. - Reworked several clipIfOverlaps() callers to use clip() or intersect() instead of clipIfOverlaps().
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