Simple Source Engine demo parser. Try it out on StackBlitz!
- Support for multiple engines
- Portal 2
- Half-Life 2
- Custom engine, see Strata Source example
- Optional decoding of message data
- Speedrun timing
- Rules for Portal, Portal 2 and mods
- SAR timing
- Utils
- Steam ID parsing
- SAR data
Using Deno + TypeScript:
import { SourceDemoParser } from 'jsr:@nekz/sdp';
const demo = SourceDemoParser.default()
.setOptions({ messages: false })
.parse(Deno.readFileSync('demo.dem'));
console.log(demo);
/*
SourceDemo {
demoFileStamp: 'HL2DEMO',
demoProtocol: 3,
networkProtocol: 15,
serverName: 'localhost:0',
clientName: 'Can\'t Even',
mapName: 'testchmb_a_00',
gameDirectory: 'portal',
playbackTime: 3.944999933242798,
playbackTicks: 263,
playbackFrames: 253,
signOnLength: 80641,
messages: [] }
*/
Using Node + JavaScript:
import fs from 'node:fs';
import { DemoMessages, SourceDemoParser } from '@nekz/sdp';
const demo = SourceDemoParser.default()
.setOptions({ userCmds: true })
.parse(fs.readFileSync('demo.dem'));
const IN_JUMP = 1 << 1;
const registeredJumps = demo
.findMessages(DemoMessages.UserCmd)
.filter(({ userCmd }) => userCmd.buttons & IN_JUMP);
console.log('registered jumps:', registeredJumps.length);
/*
registered jumps: 270
*/
The examples directory contains more examples for Node and Deno.
Used in nekz.me/parser. Updated example can be found in examples/web/parser.html.
Vendored inolen/bit-buffer for TypeScript port + improvements.