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The game we are going to develop is going to be called Paint Wars. The game is going to be an RTS, which its theme will be about paint. The player will have to get resources, the main one being paint, to upgrade their base, units, etc. in order to win the game. For further information please consult the GDD document.

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PAINT WARS

by BrainDead Studios

Description

In a world full of colour, a corruption spread, turning everything monochromatic and evil. The war started, with all colour beings trying to restore the colours on the world and with them, the peace. The destiny of those in despair is in your hands.

Paint Wars is an isometric single player RTS game featuring a campaign with playable units, buildable structures and manageable resources where the player will have to fight against waves of enemies trying to destroy his base. The game is located in a paint themed world where resources, units and buildings will be related to paint.

DISCLAIMER: This is version v1.0, but we intend to do more in the future!

Current version: v1.0

Key Features

  • GENERAL
    • Logo for the team (animated) (Video)
    • Logo for the game (animated) (Video)
    • FX for the Game Logo and Team Logo
    • Social Media Updated
    • Animations
    • Game resoulution at 1280x720px@60fps (Window and Full Screen supported)
    • Automatic Continuous Integration and Deployment (basic)
    • Save/Load
    • Enemies all over the map
    • Fog of war: visited, visited-empty and not-visited-yet
    • Tutorial, Dialogs and Quests
    • Particles (clouds)
    • Works under 256mb, code optimized
  • UI and HUD
    • UI, with Main Menu (Play and Exit, Settings -music, fx, full screen, reset-, Credits -link to repository- and Map selection -continue if saved game, forest, snow and volcano-) with background
    • Life Bars, Progress bars
    • Pause menu fully working. with owered volume
    • HUD: Quests (drop-down menu), buttons on the right (in order: go to Town Hall, Shop, Pause, Start over), resources bar (with all the resources, life timer)
    • Minimap: can be made bigger/smaller with [M], shows where in the map you are, has entities -in progress-
    • Visual and acustic feedback, all menus animated
    • Tutorial, related to quests and dialog UI, improved
  • RESOURCES
    • 6 different resources working: paint, wood, max units, research (to improve units/buildings), metal scrap, titanium
  • ENTITIES: Allies, buildings and enemies
    • 5 different allied units (full colour): painter (collect paint from lakes), warrior (attack spawners and enemies), explorer (big vision range), ranger (attacks from a distance), knight (very tanky)
    • 9 allied buildings (full colour):
      • Town Hall: Not buildable, if destroyed LOSE, to create painters, explorers
      • Paint Extractor: To get paint (only buildable on lakes)
      • Wood Producer: To get wood
      • Barracks: To create warriors, rangers, knights
      • House: To increase unit capacity
      • Research: to get improvement on units and buildings -not fully working yet-
      • Metal Gatherer: To get metal scrap
      • Titanium Extractor: To get titanium
      • Turret: defensive building
    • 1 enemy building (black and white): Spawner (5, if destroyed WIN)
    • 4 Enemies, with AI behaviour, (black and white):
      • Slime: Melee enemy
      • Explosive Blob: Kamikaze enemy -not fully implemented-
      • Rider: similar to warrior, but enemy -not fully implemented-
      • Chroma King: Boss, Town Hall target, appears when the 4th spawner is destroyed to defend the last one)
  • ACTIONS
    • Movement and group movement
    • Collect resources and explore
    • Run from and attack enemies
    • Destroy spawners (with warriors, rangers and special units)
    • Pathfinding
    • Win/Lose conditions (Town Hall destroyed OR more than 15 min LOSE, 5 Spawners destroyed WIN) with victory/lose custom messages and font and animated
  • MAPS
    • Forest Map implemented
    • Snow Map implemented
    • Volcano Map implemented
  • SCENE MANAGER
    • Different scenes for the game, menu, win/lose, start, logos
    • Transitions (Slide for buttons, Fade for debug)
  • CAMERA
    • Camera follows the mouse on the edges
    • Starts on the Town Hall
    • It can also move with the arrows
    • Culling
  • AUDIO
    • Background music implemented different for all the scenes
    • UI feedback
    • FX 1 - warrior attack 2 - spawner destroyed 3 - painter movement 4 - warrior movement 5 - buying from shop (2 different ones 6 - timer (when 10 sec left, countdown every second) 7 - wood producer 8 - town hall when creating a painter 9 - barracks when creating a warrior 10 - birds 11 - crickets 12 - quests 13 - knight attack 14 - enemy death 15 - ranger attack 16 - explorer movement 17 - ranger movement 18 - knight movement ... and more!
    • Positioning (outside sounds of the camera are not heard)
  • DEBUG
    • F1/F2/F3 Game Scene: Forest / Snow / Volcano
    • F4 Save
    • F5 Load (Load function not functional yet)
    • F6 Full Screen
    • F7 Direct Win
    • F8 Direct Lose
    • F9 Collisions
    • F10 God Mode (add resources, buildings and units, can't lose, collisions) resources
      • 1 add 10 paint
      • 2 add 10 wood
      • 3 add 10 metal scrap
      • 4 add 10 titanium
      • 6 add 10 max housing
      • 7 add 1 level of research (units will have the upgrades already) units (on mouse position)
      • KP 1 add painter
      • KP 2 add warrior
      • KP 3 add ranged
      • KP 4 add special (knight)
      • KP 5 add explorer
      • KP 0 kill selected units buildings (on mouse position)
      • Crtl + KP 1 add paint extractor
      • Crtl + KP 2 add wood producer
      • Crtl + KP 3 add barracks
      • Crtl + KP 4 add house
      • Crtl + KP 0 kill selected buildings
    • H Go to Town Hall
    • P Pause
    • S/L Save/Load
    • ESC exit game
    • N/M/R Zoom In/Out/Reset
    • KP MINUS/KP PLUS Control Framerate (+/- 10)
      • UP/DOWN/LEFT/RIGHT Camera movement

Controls

You start with the Town Hall and some resources. From it you can create painters and upgrade units and buildings leveling up (research). With a painter, go to a paint lake to start getting resources. From the shop, you can get different buiuldings:

  • paint extractor (built with paint): they collect paint faster than painters, must build them with at least one tile on a lake
  • wood producer (built with paint): to get wood. Wood is used to create paint extractors, houses and barracks
  • house (built with wood): to increase your max number of units
  • barracks (built with wood): to create warriors, rangers and knights
  • titanium extractor (built with metal scrap): to get titanium, used in upgrades/research
  • metal gatherer (built with wood): to get metal scrap Warriors, rangers and knights are used to attack the spawners and destroy them to win the game. Painters are used to get resources. Explorers are used to explore.
  • LEFT CLICK - select
  • RIGHT CLICK - select destination / attack
  • ESC - exit game (not on Game scene)
  • RIGHT CLICK AND DRAG - multiple selection -not working-
  • CTR - multiple selection
  • UI and HUD - each button is self-explanatory, right clicking to select and hover enabled
    • SHOP - to shop, click on the "Shop Button", and select what you want to build by dragging into the map, it will take a while to build (depending on research level)
    • F1/F2/F3 Game Scene: Forest / Snow / Volcano
    • F4 Save
    • F5 Load (Load function not functional yet)
    • F6 Full Screen
    • F7 Direct Win
    • F8 Direct Lose
    • F9 Collisions
    • F10 God Mode (add resources, buildings and units, can't lose, collisions, fog of war all visible) resources
      • 1 add 10 paint
      • 2 add 10 wood
      • 3 add 10 metal scrap
      • 4 add 10 titanium
      • 6 add 10 max housing
      • 7 add 1 level of research (units will have the upgrades already) units (on mouse position)
      • KP 1 add painter
      • KP 2 add warrior
      • KP 3 add ranged
      • KP 4 add special (knight)
      • KP 5 add explorer
      • KP 0 kill selected units buildings (on mouse position)
      • Crtl + KP 1 add paint extractor
      • Crtl + KP 2 add wood producer
      • Crtl + KP 3 add barracks
      • Crtl + KP 4 add house
      • Crtl + KP 0 kill selected buildings
    • H Go to Town Hall
    • P Pause
    • S/L Save/Load
    • ESC exit game
    • N/M/R Zoom In/Out/Reset
    • KP MINUS/KP PLUS Control Framerate (+/- 10)
      • UP/DOWN/LEFT/RIGHT Camera movement

Developers

License

Copyright (c) 2020 BrainDead Studios

BrainDead Studios' games are licensed under an unmodified MIT license, which is an OSI-certified license that allows static linking with closed source software. Check LICENSE for further details.

Credits

All the data used (sprites, music, fx, etc), which are free to use, will be credited as well.

The base code from where we started our game (base code) was taken from Dolime Corporation. They are also developing and RTS and we encourage you to check it out!

Disclaimer

Our games are non-profit for educational purposes only. We do not intend to earn profit from it, since it is part of a university project taught at CITM-TTC in the degree Videogame Development and Design. All the assets (including sprites, music FX, etc) used in our games belong to their rightful owners, which will be credited.

About

The game we are going to develop is going to be called Paint Wars. The game is going to be an RTS, which its theme will be about paint. The player will have to get resources, the main one being paint, to upgrade their base, units, etc. in order to win the game. For further information please consult the GDD document.

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