Collects ROG Ally input events to a single (active) virtual controller in linux to allow the use of the gyroscope and every button but also maximize controller compatibility with multiple games.
On steam head for settings for the emulated PS4 controller and remove the default deadzone for both left and right joystick: the ROG ally joystics appears to be way better than DS4 ones.
On steam disable Nintendo buttons layout and rely on the proper configuration option on this software to accomplish what you seek.
Tweak ff_rumble to a value between 0 and 100 to configure the strenght for rumble output.
Remember to look /etc/ROGueENEMY/config.cfg for additional configurations.
WARNING: If steam does not recognise a DualSense controller use the udev rule provided in this repo.
To compile from source you need CMake and make. After the usual git clone and cd inside the cloned directory to use CMake do:
mkdir build
cd build
cmake ..
cmake --build .
Notes: This project should be compiled with the following flags: -O3 -march=znver4 -flto=full
This software is meant to be run all the time in background and avoid busy wait, as well as quick reaction time from user input are both a design goal as well as ensuring reliable operation across many linux distributions in different conditions.
The following is a (probably incomplete) list of contributions this project had.
As this project was met in a great way by the community contributions were many:
- ashtopeth101 for providing capture data of a real DS4 controller, for his precious testing and in general his time
- 143mailliw for spotting and fixing a bug with the timestamp and the following time required to ensure proper operation
- jlobue10 for suggestions and allowing easy end-user usage of this software in fedora-based distros
- everybody else testing and providing feedback
If I have forgotten someone please tell me and/or send a pull request.