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Releases: NextCenturyCorporation/MCS

Release 0.7.4 - MCS Web and additional tool types

01 Feb 21:46
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Added a web interface for MCS
Added additional tools (I (eye) and T) at the request of OPICS
Some general cleanup

Development Branch

05 Feb 16:36
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Development Branch Pre-release
Pre-release

For testing pre-releases

Release 0.7.3 - Evaluation 7

13 Oct 23:45
e16aec7
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  • Added “beta” support for running the MCS Unity application on Windows via the machine_common_sense python library. Please note that running MCS on Windows is mainly intended for demonstrations, not development. We cannot currently guarantee the same stability or performance when running MCS on Windows.

  • Fixed a longstanding issue that caused minor inconsistent (non-deterministic) behavior when running multiple scenes using the same MCS Controller, specifically with regard to bouncing and rolling objects. Previously, we could only guarantee consistent (deterministic) behavior when running the same scene multiple times consecutively by starting a new MCS Controller each time. Now, running the same scene multiple times consecutively using the same MCS Controller should result in consistent bouncing and rolling behaviors.

Release 0.7.2 - Evaluation 7

19 Sep 15:11
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Added a scene property to support NYL Eval 7 tasks.

Release 0.7.1 - Evaluation 7

18 Aug 18:24
ecf2eb3
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Numerous updates and bug fixes in support of Evaluation 7. Changes include:

  • Updates to prefabs and prefab management
  • Enhancements to logging

Release 0.7.0 - Evaluation 7

16 Jun 03:00
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Numerous updates and bug fixes in support of Evaluation 7. Changes include:

  • Updated our Python dependencies, which also fixed an issue using recent versions of typeguard.
  • Added support for Python 3.10.
  • Added the controller_timeout and timeout config file properties to set the default timeout duration for creating the controller and/or waiting on actions.
  • Added novel objects and materials to the schema doc.
  • Fixed bugs with using MoveObject on a tool to collide with another tool.
  • Fixed a bug in which the vertical distance was ignored when determining whether an object was in reach of the performer agent when executing actions like PickupObject.

Release 0.6.5 - Evaluation 6 Code Freeze

21 Feb 02:12
b518a44
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Bug Fixes:

  • Fixed a bug in Interactive Support Relations where the target object was appearing below the platform
  • Fixed a bug with opening only one object

Release 0.6.4

17 Jan 02:06
677a224
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Evaluation 6 Feature Freeze Release

  • Added new config options to over ride variables independent of the metadata level to improve training
    -- disable_position
    -- disable_depth_maps
    -- disable_object_masks
  • Added additional blobs to Unity environment

Release 0.6.3

20 Dec 17:09
4b016bf
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  • Agent keeps pointing after interacting with performer
  • "AGENT_CURRENTLY_INTERACTING_WITH_PERFORMER" spelling fix
  • Added "AGENT_IS_BUSY" status when doing some interactions
  • In Passive Collision scenes when an object goes through another object it won’t disappear, it will just phase through in an implausible manner, and will return a status of visible.
  • Added threading to improve time out issues.

Release 0.6.2

30 Nov 23:04
043d0cc
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  • Added ability to restrict open objects
  • Added safeguards so that only pass actions can be used in new passive scenes
  • Support triggering places by opening containers
  • Containers with separate lids, full support
  • Additional support for MoveObject
  • Support for shell game
  • Remove unneeded metadata properties AI2Thor was sending to API (performance related)
  • Minor bug fixes and performance improvements