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When upgrading from `4.2.0` to `4.5.0` in #243155 the audio fix was removed. This fix didn't apply properly any more, because the `cmake` build in `4.5.0` is producing shared objects with the wrong version in the name. The commit raysan5/raylib@0d4db7a which fixes the versioning issue does not appear to have made it into the `4.5.0` tag. Removing the audio fix did actually makes the project compile, however when running games built against `raylib`, no audio device was found.
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