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[Moving] Morepackets

MyPictures edited this page Jun 28, 2015 · 5 revisions

Config path: checks.moving.morepackets
Permission (bypass): nocheatplus.checks.moving.morepackets
Exemption: MOVING_MOREPACKETS
Better with: [Moving] Survivalfly

The Morepackets check is complementary to the Survivalfly and Creativefly checks. While the other check(s) limit the actual distance a player can move with one server-side event, this check limits the number of steps/events a player may perform within certain time-frames.

Option Description
seconds The number of seconds to track.
epsideal The typical/ideal number of events per second, used for gaps.
epsmax The maximum number of events per second tolerated (in average).
burst packets The number of events arriving within the first time window (currently half a second), to trigger increasing a (potentially excusable) burst event, e.g. with networking congestion. All packets above this count arriving within the same time window will increase the burst counting.
burst directviolation Amount of burst packets to trigger a violation directly, without even considering to calculate any mid-term average. With burst packets set to 40 and directviolation set to 60, more than 100 packets within the first time window will trigger the direct violation. This may seem much, but 5 seconds worth of lag happen more often than expected with the client side.
burst epmviolation Amount of burst events per minute to trigger a violation. Note that only bursts (...) get counted in here, as configured with burst.packets.

Notes

  • A normal value is 20 steps per second.

Related

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