Create godot export preset for github CD #2
Workflow file for this run
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name: BUILD | |
on: | |
push: | |
tags: | |
- '*' | |
workflow_dispatch: | |
jobs: | |
export: | |
name: Godot Export | |
runs-on: ubuntu-latest | |
permissions: | |
contents: write | |
steps: | |
- name: install wine | |
id: wine_install | |
run: | | |
sudo apt install wine64 | |
echo "WINE_PATH=$(which wine64)" >> $GITHUB_OUTPUT | |
- name: checkout | |
uses: actions/checkout@v3 | |
- name: export | |
id: export | |
uses: firebelley/godot-export@v5.1.0 | |
with: | |
# The download url of the Linux Headless Godot executable. | |
godot_executable_download_url: https://github.com/godotengine/godot/releases/download/4.0.2-stable/Godot_v4.0.2-stable_linux.x86_64.zip | |
# The url of the export templates corresponding to the Godot executable version. | |
godot_export_templates_download_url: https://github.com/godotengine/godot/releases/download/4.0.2-stable/Godot_v4.0.2-stable_export_templates.tpz | |
# The path relative to the root of the git repository that contains the "project.godot" file. | |
relative_project_path: ./ | |
# If "true" Godot will export in debug mode. | |
export_debug: false | |
# Export project files as a .pck file. | |
export_as_pack: false | |
# Wine path, for Windows icon changing. | |
wine_path: ${{ steps.wine_install.outputs.WINE_PATH }} | |
# This release action has worked well for me. However, you can most likely use any release action of your choosing. | |
# https://github.com/ncipollo/release-action | |
- name: create release | |
uses: ncipollo/release-action@v1.12.0 | |
with: | |
token: ${{ secrets.GITHUB_TOKEN }} | |
generateReleaseNotes: true | |
tag: ${{ github.ref_name }} | |
artifacts: ${{ steps.export.outputs.build_directory }}/*/*.exe | |
allowUpdates: true | |
commit: main | |