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Hyper

About

Procedural terrain generation in non-Euclidean spaces.

Used Technologies

Rider
Visual Studio
Blender
InkScape
Gimp

Used Libraries

OpenTK
BEPU physics 2
Assimp Net
Skia Sharp

References

Szirmay-Kalos, L., Magdics, M. Adapting Game Engines to Curved Spaces. Vis Comput 38, 4383-4395 (2022). https://doi.org/10.1007/s00371-021-02303-2
https://polycoding.net/marching-cubes/part-1/
https://www.youtube.com/watch?v=f3Cr8Yx3GGA
https://www.youtube.com/watch?v=DiIoWrOlIRw

Assets Used

Idea icons created by Good Ware - Flaticon
Pistol icons created by Vector Stall - Flaticon
Bullet icons created by Smashicons - Flaticon Letter h icons created by Alphabets Number - Flaticon

Uninstalling Hyper

Removing game saves

The game saves are stored in the C:\Users\<your user name>\AppData\Roaming\Hyper directory.

This location can be accessed by typing

PS> cd "$env:APPDATA\Hyper"

in Powershell.

Removing the game installation (doesn't apply if the program was built from source)

Simply remove the installation folder, i.e. Hyper-<version>.