GDWeave is a mod loader & runtime script patcher for the Godot Engine.
Download the latest release and extract it to your game install. You should end up with a GDWeave
folder and winmm.dll
next to the game files.
You can also install from Thunderstore.
After GDWeave is installed, you can install/create some mods!
- Do not download GDWeave from the "Code" button on the GitHub page. Download it through GitHub or Thunderstore.
- You can open the folder the game is installed into with Steam - right click > "Manage" > "Browse local files".
- You may need to install .NET 8 manually, if the installer from GDWeave doesn't work.
- You may also need to install Microsoft Visual C++ 2015-2022 Redistributables.
- Users of Proton / Steam Play (i.e. those who are on a Steam Deck, a Chromebook, or are otherwise running Steam for Linux) will need to set their Steam launch arguments to
WINEDLLOVERRIDES="winmm=n,b" %command%
. - If you're using Wine or Proton, and nothing appears when you attempt to start a game with GDWeave, try downloading this .gz file, extracting it, renaming the resulting .dll file to
bcryptprimitives.dll
, and then placing it next to the game files.
Currently, GDWeave only supports one version (for the game WEBFISHING), but support for more versions can be added.
- GodotSteam 3.5.2
GDWeave uses a Rust proxy DLL to start a C# library in the target game's address space, then hooks functions in the Godot engine itself. It then parses the GDScript "bytecode" (really a syntax tree) and runs its own processors over it, rebuilding it in place.
Because compiling a modified engine for every Godot version isn't feasible, especially when game developers can use their own forks of Godot.
GDWeave's logo is U+1F9F5 "Spool of Thread" in Twemoji.