This is an open source C++ Game Engine under the Apache 2.0 license.
I'm planning to use Carbon-Lang in the future.
I want to implement Rust and Go as scripting languages.
In the setup phase, bazel will run 2 python scripts
and install Vulkan if it isn't already installed.
The script will open the Vulkan Installer there you have to download core and all debug options.
Run:
bazel run //vulkan:Packages
bazel run //vulkan:VulkanDownload
Oneliner:
git clone https://github.com/Nov0cx/Panthera.git && cd Panthera && bazel run //vulkan:Packages && bazel run //vulkan:VulkanDownload && bazel run //extern:Optick
Build all:
bazel build --config=not_msvc_config //...
Build core:
bazel build --config=not_msvc_config //Panthera-Core/...
Run Leopardus (Editor):
bazel run --config=not_msvc_config //Leopardus:Leopardus
For debug append '_debug' to the config name. For release builds append '_release' to the config name.
Build all:
bazel build --config=msvc_config //...
Build core:
bazel build --config=msvc_config //Panthera-Core/...
Run Leopardus (Editor):
bazel run --config=msvc_config //Leopardus:Leopardus
For debug append '_debug' to the config name. For release builds append '_release' to the config name.
We only depend on Bazel if Vulkan is already installed (otherwise python3 is needed). Bazel does the complete package management for us. If you install bazelisk, rename the file into bazel and add it to the path.