While this component is built on public APIs, I can no longer recommend it as it doesn't fit within the current meta for reactivity
For situations where you don't need a template.
- WebGL Integration
- Other DOM-less situations
The LifeCycleComponent
has the same interface as @glimmer/component
, but with some additional hooks.
Generally, you do not need this. Nearly all side-effecting code can be represented as computed/tracked properties and regular getters while causing changes via the functions that would have started the side-effect anyway.
All the hooks available for use are:
- constructor(owner, args)
- didReceiveArgs(prev, next)
- didUpdate()
- willDestroy()
ember install ember-lifecycle-component
More examples here, in the tests
import { LifeCycleComponent } from 'ember-lifecycle-component';
import THREE from 'three';
let geometry = new THREE.BoxGeometry( 2, 2, 2 );
let material = new THREE.MeshNormalMaterial();
export default class SceneBoxComponent extends LifeCycleComponent {
constructor(owner, args) {
super(owner, args);
this.mesh = new THREE.Mesh(geometry, material);
let { rx, ry, rz } = this.args;
this.#updateRotation(rx, ry, rz);
this.mesh.position.set(0, 0, 0);
args.scene.add(this.mesh);
}
didUpdate() {
let { rx, ry, rz } = this.args;
this.#updateRotation({ rx, ry, rz });
}
willDestroy() {
this.args.scene.remove(this.mesh);
}
#updateRotation({ rx, ry, rz }) {
this.mesh.rotation.set(rx, ry, rz);
}
}
- See: config/ember-try.js
See the Contributing guide for details.
This project is licensed under the MIT License.