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[Metal] implement override for MetalTextureGpu::getCustomAttribute
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- Implement method getCustomAttribute for MetalTextureGpu
- The caller takes ownership of the object via CFBridgingRetain.

Signed-off-by: Rhys Mainwaring <rhys.mainwaring@me.com>
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srmainwaring committed Oct 20, 2021
1 parent da8ca4e commit 3b11873
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Showing 2 changed files with 16 additions and 0 deletions.
2 changes: 2 additions & 0 deletions RenderSystems/Metal/include/OgreMetalTextureGpu.h
Original file line number Diff line number Diff line change
Expand Up @@ -106,6 +106,8 @@ namespace Ogre
id<MTLTexture> getDisplayTextureName(void) const { return mDisplayTextureName; }
id<MTLTexture> getFinalTextureName(void) const { return mFinalTextureName; }
id<MTLTexture> getMsaaFramebufferName(void) const { return mMsaaFramebufferName; }

virtual void getCustomAttribute( IdString name, void *pData ) override;
};

class _OgreMetalExport MetalTextureGpuRenderTarget : public MetalTextureGpu
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14 changes: 14 additions & 0 deletions RenderSystems/Metal/src/OgreMetalTextureGpu.mm
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Expand Up @@ -398,6 +398,20 @@ of this software and associated documentation files (the "Software"), to deal
//TODO
}
}

//-----------------------------------------------------------------------------------
void MetalTextureGpu::getCustomAttribute( IdString name, void *pData )
{
if( name == msFinalTextureBuffer )
{
*static_cast<void**>(pData) = (void*)CFBridgingRetain(mFinalTextureName);
}
else if( name == msMsaaTextureBuffer )
{
*static_cast<void**>(pData) = (void*)CFBridgingRetain(mMsaaFramebufferName);
}
}

//-----------------------------------------------------------------------------------
//-----------------------------------------------------------------------------------
//-----------------------------------------------------------------------------------
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