Windows API for the PS5 DualSense controller. Written in C++ for C++. This API will help you using the DualSense controller in your windows C++ Applications / Projects.
❗ Warning: The current release state is still a preview release. The library may not work as intended!
- Reading all button input from the controller
- Reading the analog sticks and analog triggers
- Reading the two finger touch positions
- Reading the Accelerometer and Gyroscope
- Using the haptic feedback for default rumbleing
- Controlling the adaptive triggers (3 Types of effects) and reading back the users force while active
- Controlling the RGB color of the lightbar
- Setting the player indication LEDs and the microphone LED
The library is still in active development and will be extended with additional features soon. Consider checking out our Road-map for further information.
- Download the
DualSenseWindows_VX.X.zip
file from the latest release found at the Release Page - Unzip the archive to your computer
- Read the
DualSenseWindows.pdf
PDF documentation to get the specific information for your current release
If you don't want to waste time reading the documentation - this is the minimal example on how to use the library:
#include <Windows.h>
#include <ds5w.h>
#include <iostream>
int main(int argc, char** argv){
// Array of controller infos
DS5W::DeviceEnumInfo infos[16];
// Number of controllers found
unsigned int controllersCount = 0;
// Call enumerate function and switch on return value
switch(DS5W::enumDevices(infos, 16, &controllersCount)){
case DS5W_OK:
// The buffer was not big enough. Ignore for now
case DS5W_E_INSUFFICIENT_BUFFER:
break;
// Any other error will terminate the application
default:
// Insert your error handling
return -1;
}
// Check number of controllers
if(!controllersCount){
return -1;
}
// Context for controller
DS5W::DeviceContext con;
// Init controller and close application is failed
if(DS5W_FAILED(DS5W::initDeviceContext(&infos[0], &con))){
return -1;
}
// Main loop
while(true){
// Input state
DS5W::DS5InputState inState;
// Retrieve data
if (DS5W_SUCCESS(DS5W::getDeviceInputState(&con, &inState))){
// Check for the Logo button
if(inState.buttonsB & DS5W_ISTATE_BTN_B_PLAYSTATION_LOGO){
// Break from while loop
break;
}
// Create struct and zero it
DS5W::DS5OutputState outState;
ZeroMemory(&outState, sizeof(DS5W::DS5OutputState));
// Set output data
outState.leftRumble = inState.leftTrigger;
outState.rightRumble = inState.rightTrigger;
// Send output to the controller
DS5W::setDeviceOutputState(&con, &outState);
}
}
// Shutdown context
DS5W::freeDeviceContext(&con);
// Return zero
return 0;
}
- When the controller being shut down while connected via Bluetooth (Holding the PS button). The lib will encounter a dead lock within
getDeviceInputState(...)
call. The function will return as soon as the controller is getting reconnected. Not encountering over USB, over USB the expectedDS5W_E_DEVICE_REMOVED
error is returned.
I have partially used the following sources to implement the functionality:
- The GitHub community on this project and Ryochan7/DS4Windows#1545
- https://www.reddit.com/r/gamedev/comments/jumvi5/dualsense_haptics_leds_and_more_hid_output_report/
- https://gist.github.com/dogtopus/894da226d73afb3bdd195df41b3a26aa
- https://gist.github.com/Ryochan7/ef8fabae34c0d8b30e2ab057f3e6e039
- https://gist.github.com/Ryochan7/91a9759deb5dff3096fc5afd50ba19e2