- a c++ cross platform 2d graphic, input, audio and config library
- run on Windows, Linux, Nintendo Switch, Nintendo 3DS and Sony PS Vita
- draw textures, rectangles, circles, texts (TrueType) and more
- basic tween engine (move, rotate, scale, color)
- clock/timer classes
- configuration file handling
- pack your application (zip) for release on any target, including resources (data/common)
- quickly prototype your application on desktop (Linux and Windows)
- use hardware acceleration on Linux, Windows, Switch, 3DS and PS Vita
- use some of the great sfml library stuff (fonts, shapes, matrices)
- use tweeny for the (minimal) tween engine
- use some of the great libretro shaders (Linux, Switch)
- use some citro2d code for the 3ds renderer
- use some vita2d code for the vita renderer
- use libconfig for the configuration classes
- preliminary developed for my own use, still a work in progress
You should use the libcross2d template for a simple starting point. Alternatively, you can take a look at the libcross2d-examples repository for more informations and examples.