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Simulation of flocking behaviour made in Unity -- runs on GPU for an extreme boost in performance, easily allowing for more than 20,000 boids on-screen concurrently

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Olof-AV/GPGPU-Boid-Flocking

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GPGPU-Boid-Flocking

Simulation of flocking behaviour made in Unity -- runs on GPU for an extreme boost in performance, easily allowing for more than 20,000 boids on-screen concurrently -- watch it in action here: https://www.youtube.com/watch?v=ycZ2Y2OSDIY

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Simulation of flocking behaviour made in Unity -- runs on GPU for an extreme boost in performance, easily allowing for more than 20,000 boids on-screen concurrently

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