Is there anything I can do to help? #65
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What does OpMon need help with right now? What do I need to learn before I can help OpMon? |
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Right now, we need to progress in #52 before we can do anything else: we need to create an interface for the items to be used. That’s what I’m doing right now and I hope I can get it done before the end of the week. Then, it’ll "unlock" the possibility of doing #53 #54 #63 and #64 so you’ll be able to choose between those. If you want to help, you’ll of course have to know how to use godot and GDScript. You’ll also have to study the code to understand how the game works, and I have to admit it’s not that easy to do (I’ll try to make a diagram of how the scenes are organized when I’ll have some time, but it’s not a priority). For what I can quickly tell you, the game starts with MainMenu, then you can go into the Overworld by selecting "New Game". Below every map there is MapManager, that loads and unloads maps (and I’ll try to make it manage the dialog boxes too). Then there’s two possible interfaces, that are called above MapManager when needed: the GameMenu (X menu in Pokemon, where you can save, manage your Pokemons and items etc) and the BattleScene, which mainly works with small interfaces (dialog boxes, menus…) and (during a turn) by first calculating everything and putting every dialog and animation into a queue that is played right after. Don’t hesitate to ask any question if you need, about the game or even about Godot (I’m not a Godot pro tho, I’m still learning by creating this game). |
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Right now, we need to progress in #52 before we can do anything else: we need to create an interface for the items to be used. That’s what I’m doing right now and I hope I can get it done before the end of the week. Then, it’ll "unlock" the possibility of doing #53 #54 #63 and #64 so you’ll be able to choose between those.
If you want to help, you’ll of course have to know how to use godot and GDScript. You’ll also have to study the code to understand how the game works, and I have to admit it’s not that easy to do (I’ll try to make a diagram of how the scenes are organized when I’ll have some time, but it’s not a priority).
For what I can quickly tell you, the game starts with MainMenu, …