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Updating RESVG windows build instructions, and removing unit tests fr… #1455

Updating RESVG windows build instructions, and removing unit tests fr…

Updating RESVG windows build instructions, and removing unit tests fr… #1455

Workflow file for this run

# © OpenShot Studios, LLC
#
# SPDX-License-Identifier: LGPL-3.0-or-later
name: libopenshot CI Build
on: [push, pull_request]
jobs:
build:
runs-on: ${{ matrix.sys.os }}
strategy:
matrix:
sys:
- { os: ubuntu-20.04, shell: bash }
- { os: ubuntu-22.04, shell: bash }
#- { os: windows-2022, shell: 'msys2 {0}' } Disabled until we upgrade to C++17 and find_package(Protobuf CONFIG REQUIRED)
compiler:
- { cc: gcc, cxx: g++ }
- { cc: clang, cxx: clang++ }
exclude:
# Windows clang isn't being our friend,
# JUCE seems to think it can use _get_tzname there
# (it can't)
- sys: { os: windows-2022, shell: 'msys2 {0}' }
compiler: { cc: clang, cxx: clang++ }
defaults:
run:
shell: "${{ matrix.sys.shell }}"
env:
CC: ${{ matrix.compiler.cc }}
CXX: ${{ matrix.compiler.cxx }}
CODECOV_TOKEN: 'dc94d508-39d3-4369-b1c6-321749f96f7c'
steps:
- uses: actions/checkout@v3
with:
# Work around a codecov issue detecting commit SHAs
# see: https://community.codecov.io/t/issue-detecting-commit-sha-please-run-actions-checkout-with-fetch-depth-1-or-set-to-0/2571
fetch-depth: 0
- name: Checkout OpenShotAudio
uses: actions/checkout@v3
with:
repository: OpenShot/libopenshot-audio
path: audio
- name: Checkout Resvg
if: ${{ matrix.compiler.cc == 'clang' && runner.os == 'linux' }}
uses: actions/checkout@v3
with:
repository: RazrFalcon/resvg
path: resvg
ref: v0.19.0
- uses: haya14busa/action-cond@v1
id: generator
with:
cond: ${{ runner.os == 'Windows' }}
if_true: "MinGW Makefiles"
if_false: "Unix Makefiles"
- uses: haya14busa/action-cond@v1
id: coverage
with:
cond: ${{ (matrix.compiler.cc == 'gcc' && runner.os == 'linux') || (matrix.compiler.cc == 'clang' && runner.os == 'macos') }}
if_true: "-DENABLE_COVERAGE:BOOL=1"
- uses: haya14busa/action-cond@v1
id: use-resvg
with:
cond: ${{ matrix.compiler.cc == 'clang' && runner.os == 'linux' }}
if_true: "-DResvg_ROOT:PATH=./resvg"
- name: Install Linux dependencies
if: ${{ runner.os == 'linux' }}
run: |
sudo apt update
sudo apt remove libzmq5 # See actions/virtual-environments#3317
sudo apt install \
cmake swig doxygen graphviz curl lcov \
libasound2-dev \
qtbase5-dev qtbase5-dev-tools libqt5svg5-dev \
libfdk-aac-dev libavcodec-dev libavformat-dev \
libavutil-dev libswscale-dev libswresample-dev \
libzmq3-dev libbabl-dev \
libopencv-dev libprotobuf-dev protobuf-compiler \
cargo libomp5 libomp-dev
# Install catch2 package from source
git clone https://github.com/catchorg/Catch2.git
pushd Catch2
cmake -Bbuild -H. -DBUILD_TESTING=OFF
sudo cmake --build build/ --target install
popd
wget https://launchpad.net/ubuntu/+archive/primary/+files/catch2_2.13.8-1_amd64.deb
sudo dpkg -i catch2_2.13.8-1_amd64.deb
- name: Install macOS dependencies
if: ${{ runner.os == 'macos' }}
run: |
brew install \
qt5 ffmpeg zeromq cppzmq libomp opencv protobuf babl \
python3 swig catch2 doxygen graphviz lcov
- name: Set up MSYS and install Windows dependencies
if: ${{ runner.os == 'Windows' }}
uses: msys2/setup-msys2@v2
with:
release: true
update: true
install: >-
mingw-w64-x86_64-gcc
mingw-w64-x86_64-lld
mingw-w64-x86_64-make
mingw-w64-x86_64-cmake
mingw-w64-x86_64-pkgconf
mingw-w64-x86_64-qt5-base
mingw-w64-x86_64-qt5-svg
mingw-w64-x86_64-qt5-winextras
mingw-w64-x86_64-qt5-tools
mingw-w64-x86_64-libvpx
mingw-w64-x86_64-ffmpeg
mingw-w64-x86_64-zeromq
mingw-w64-x86_64-cppzmq
mingw-w64-x86_64-opencv
mingw-w64-x86_64-protobuf
mingw-w64-x86_64-babl
mingw-w64-x86_64-catch
mingw-w64-x86_64-python3
mingw-w64-x86_64-swig
- uses: actions/cache@v3.0.1
name: Import OpenShotAudio cache
id: cache-audio
with:
path: audio/build
key: audio-${{ matrix.sys.os }}-${{ matrix.compiler.cxx }}-${{ hashFiles('audio/CMakeLists.txt') }}
- uses: actions/cache@v3.0.1
name: Import Resvg cache
if: ${{ steps.use-resvg.outputs.value }}
id: cache-resvg
with:
path: resvg/target
key: resvg-${{ matrix.sys.os }}-${{ matrix.compiler.cxx }}-${{ hashFiles('resvg/Cargo.toml') }}
- name: Build OpenShotAudio (if not cached)
if: steps.cache-audio.outputs.cache-hit != 'true'
run: |
pushd audio
if [ ! -d build ]; then
mkdir build
if [ "_${{ runner.os }}" == "_macOS" ]; then
export CMAKE_EXTRA="${CMAKE_EXTRA} -DCMAKE_OSX_DEPLOYMENT_TARGET=10.9"
fi
if [ "_${{ runner.os }}_${{ matrix.compiler.cc }}" == "_macOS_clang" ]; then
export CMAKE_EXTRA="${CMAKE_EXTRA} \
-DCMAKE_EXE_LINKER_FLAGS=-stdlib=libc++ \
-DCMAKE_MODULE_LINKER_FLAGS=-stdlib=libc++ \
-DCMAKE_SHARED_LINKER_FLAGS=-stdlib=libc++";
fi
cmake -B build -S . -G "${{ steps.generator.outputs.value }}" \
-DCMAKE_BUILD_TYPE="Debug" \
-DCMAKE_INSTALL_PREFIX="${{ github.workspace }}/install" \
${CMAKE_EXTRA}
fi
cmake --build build
popd
- name: Build Resvg (if enabled and not cached)
if: steps.cache-resvg && (steps.cache-resvg.outputs.cache-hit != 'true')
run: |
if [ -d "resvg/c-api" ]; then
pushd resvg/c-api
cargo build --release
popd
fi
- name: Build libopenshot
run: |
if [ "_${{ runner.os }}" == "_macOS" ]; then
export CMAKE_EXTRA="${CMAKE_EXTRA} -DCMAKE_OSX_DEPLOYMENT_TARGET=10.9 \
-DQt5_DIR=/usr/local/opt/qt@5/lib/cmake/Qt5 \
-DENABLE_RUBY=0";
export PATH="/usr/local/opt/qt@5/bin:$PATH";
fi
if [ "_${{ runner.os }}_${{ matrix.compiler.cc }}" == "_macOS_clang" ]; then
export CMAKE_EXTRA="${CMAKE_EXTRA} \
-DCMAKE_EXE_LINKER_FLAGS=-stdlib=libc++ \
-DCMAKE_MODULE_LINKER_FLAGS=-stdlib=libc++ \
-DCMAKE_SHARED_LINKER_FLAGS=-stdlib=libc++";
fi
if [ "_${{ runner.os }}" == "_Windows" ]; then
export CMAKE_EXTRA="${CMAKE_EXTRA} \
-DCMAKE_EXE_LINKER_FLAGS=-fuse-ld=lld \
-DCMAKE_MODULE_LINKER_FLAGS=-fuse-ld=lld \
-DCMAKE_SHARED_LINKER_FLAGS=-fuse-ld=lld"
fi
mkdir build
cmake -B build -S . -G "${{ steps.generator.outputs.value }}" \
-DCMAKE_BUILD_TYPE="Debug" \
-DCMAKE_INSTALL_PREFIX="${{ github.workspace }}/install" \
-DOpenShotAudio_ROOT="./audio/build" \
${CMAKE_EXTRA} \
"${{ steps.coverage.outputs.value }}" \
"${{ steps.use-resvg.outputs.value }}"
cmake --build build -- VERBOSE=1
- name: Test libopenshot
run: |
# Allow unit tests which require a display screen
export DISPLAY=:0.0
export QT_QPA_PLATFORM=offscreen
cmake --build build --target coverage -- VERBOSE=1
- name: Install libopenshot
run: |
cmake --build build --target install -- VERBOSE=1
- uses: codecov/codecov-action@v3.1.1
if: ${{ steps.coverage.outputs.value }}
with:
file: build/coverage.info