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Terrain types #160

Merged
merged 5 commits into from
Sep 28, 2023
Merged

Terrain types #160

merged 5 commits into from
Sep 28, 2023

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Hop311
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@Hop311 Hop311 commented Sep 27, 2023

  • Added GLI submodule + runtime DDS loading function (Implement loading DDS textures at run-time godotengine/godot-proposals#5748).
  • Added GameSingleton.load_image to enable runtime DDS loading from GDScript
  • Moved terrain and province BMP loading to sim submodule, removing TerrainVariant struct and moving what's left of LoadGameCompatibility.cpp and LoadGameOpenVic.cpp
  • Added terrain type province info key and display label.

@Hop311 Hop311 requested a review from Spartan322 September 27, 2023 16:49
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Spartan322
Spartan322 previously approved these changes Sep 28, 2023
@Hop311 Hop311 merged commit 5782294 into master Sep 28, 2023
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@Hop311 Hop311 deleted the terrain-types branch September 28, 2023 23:19
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2 participants