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Linked Cel Refactor and Timeline Refactor Tweaks #764
Linked Cel Refactor and Timeline Refactor Tweaks #764
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…ls_linked on a layer
…s the first part of that method was the same)
…ator, as it wasn't enough to improve visibility of selection
…use when deserializing, and otherwise helpful
…cels from layer classes
…uld result in an empty texture
…els with new_cels_linked enabled
Translations/Translations.pot
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msgstr "" | ||
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msgid "Unlink Cel" | ||
msgid "Unlink Selected Cels" |
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Is this string used somewhere? Shouldn't this be "Link Cels to"?
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Its inside the right click menu on cel buttons.
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Actually, it seems like this got messed up somehow, I'll update it in a minute
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Should be fixed now
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Looks good to me. I tested it too and couldn't find any issues, so it should be good to merge. Thank you!
Implemented #719
Timeline Refactor Tweaks:
Other: