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Godot 4 Beta 17 hotfix (#29)
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* Remove typed nested Array

* Add type information

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Co-authored-by: Peter DV <pdevroom@outlook.com>
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officialduke99 and OrigamiDev-Pete authored Feb 3, 2023
1 parent c519ef8 commit c73a334
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion addons/Todo_Manager/Dock.gd
Original file line number Diff line number Diff line change
Expand Up @@ -184,7 +184,7 @@ func load_config() -> void:
full_path = config.get_value("scripts", "full_path", DEFAULT_SCRIPT_NAME)
_sort_alphabetical = config.get_value("scripts", "sort_alphabetical", DEFAULT_SORT)
script_colour = config.get_value("scripts", "script_colour", DEFAULT_SCRIPT_COLOUR)
ignore_paths = config.get_value("scripts", "ignore_paths", [])
ignore_paths = config.get_value("scripts", "ignore_paths", [] as Array[String])
patterns = config.get_value("patterns", "patterns", DEFAULT_PATTERNS)
auto_refresh = config.get_value("config", "auto_refresh", true)
builtin_enabled = config.get_value("config", "builtin_enabled", false)
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2 changes: 1 addition & 1 deletion addons/Todo_Manager/plugin.gd
Original file line number Diff line number Diff line change
Expand Up @@ -232,7 +232,7 @@ func rescan_files(clear_cache: bool) -> void:
_dockUI.build_tree()


func combine_patterns(patterns: Array[Array]) -> String:
func combine_patterns(patterns: Array) -> String:
if patterns.size() == 1:
return patterns[0][0]
else:
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