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#include "..\script_component.hpp" | ||
/* | ||
* Author: PabstMirror | ||
* Returns magnetic heading (0..360) | ||
* | ||
* Arguments: | ||
* 0: Object or Bearing <OBJECT><NUMBER> (default: ACE_player) | ||
* | ||
* Return Value: | ||
* Compass Bearing <NUMBER> | ||
* | ||
* Example: | ||
* [player] call ace_common_fnc_getMagneticBearing | ||
* | ||
* Public: Yes | ||
*/ | ||
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params [["_source", ACE_player, [objNull, 0]]]; | ||
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[ | ||
(if (_source isEqualType 0) then { _source } else { getDir _source }) | ||
+ (missionNamespace getVariable [QGVAR(magneticDeclinationOffset), 0]) | ||
] call CBA_fnc_simplifyAngle; |
152 changes: 152 additions & 0 deletions
152
addons/common/functions/fnc_getMagneticBearingOffset.sqf
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z\ace\addons\compat_ef |
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class CfgWeapons { | ||
// -- ace_nightvision -- | ||
class NVGoggles; | ||
class EF_LPNVG: NVGoggles { // all 4 inherit from this | ||
EGVAR(nightvision,generation) = 4; | ||
EGVAR(nightvision,colorPreset)[] = {0,{0,0,0,0},{0.7,0.65,0.4,0},{0.199,1.3,0.114,1}}; | ||
EGVAR(nightvision,border) = QPATHTOEF(nightvision,data\nvg_mask_binos_4096.paa); | ||
}; | ||
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// -- ace_hearing -- | ||
class HelmetBase; | ||
class EF_H_Protecta: HelmetBase { | ||
HEARING_PROTECTION_PELTOR; | ||
}; | ||
class EF_H_MCH; // this does not have peltor | ||
class EF_H_MCH_Basic: EF_H_MCH { | ||
HEARING_PROTECTION_PELTOR; | ||
}; | ||
class EF_H_MCH_BasicNet_Des: EF_H_MCH { | ||
HEARING_PROTECTION_PELTOR; | ||
}; | ||
class EF_H_MCH_Full: EF_H_MCH { | ||
HEARING_PROTECTION_PELTOR; | ||
}; | ||
class EF_H_MCH_FullCamo_Des: EF_H_MCH { | ||
HEARING_PROTECTION_PELTOR; | ||
}; | ||
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// -- ace_overpressure -- | ||
class autocannon_30mm; | ||
class EF_autocannon_50mm_AAV9: autocannon_30mm { | ||
EGVAR(overpressure,priority) = 1; | ||
EGVAR(overpressure,angle) = 90; | ||
EGVAR(overpressure,range) = 5; | ||
EGVAR(overpressure,damage) = 0.3; | ||
}; | ||
}; |
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class CfgVehicles { | ||
class MRAP_01_gmg_base_F; | ||
class EF_MRAP_01_FSV_base: MRAP_01_gmg_base_F { | ||
displayName = SUBCSTRING(MRAP_01_FSV); | ||
}; | ||
class EF_MRAP_01_AT_base: EF_MRAP_01_FSV_base { | ||
displayName = SUBCSTRING(MRAP_01_AT); | ||
}; | ||
class EF_MRAP_01_LAAD_base: EF_MRAP_01_FSV_base { | ||
displayName = SUBCSTRING(MRAP_01_LAAD); | ||
}; | ||
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class Heli_Attack_01_dynamicLoadout_base_F; | ||
class EF_AH99J_dynamicLoadout_base: Heli_Attack_01_dynamicLoadout_base_F { | ||
displayName = SUBCSTRING(AH99J); | ||
}; | ||
}; |
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#include "script_component.hpp" | ||
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class CfgPatches { | ||
class SUBADDON { | ||
name = COMPONENT_NAME; | ||
units[] = {}; | ||
weapons[] = {}; | ||
requiredVersion = REQUIRED_VERSION; | ||
requiredAddons[] = {"EF_hunter", "EF_ah99", "ace_realisticnames"}; | ||
skipWhenMissingDependencies = 1; | ||
author = ECSTRING(common,ACETeam); | ||
url = ECSTRING(main,URL); | ||
VERSION_CONFIG; | ||
addonRootClass = QUOTE(ADDON); | ||
}; | ||
}; | ||
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#include "CfgVehicles.hpp" |
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addons/compat_ef/compat_ef_realisticnames/script_component.hpp
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#define SUBCOMPONENT realisticnames | ||
#define SUBCOMPONENT_BEAUTIFIED Realistic Names | ||
#include "..\script_component.hpp" |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project name="ACE"> | ||
<Package name="Compat_EF_RealisticNames"> | ||
<Key ID="STR_ACE_Compat_EF_RealisticNames_MRAP_01_AT"> | ||
<English>M-ATV AT</English> | ||
<Czech>M-ATV AT</Czech> | ||
<French>M-ATV AC</French> | ||
<Spanish>M-ATV AT</Spanish> | ||
<Italian>M-ATV AC</Italian> | ||
<Polish>M-ATV ppanc</Polish> | ||
<Portuguese>M-ATV AT</Portuguese> | ||
<Russian>M-ATV ПТ</Russian> | ||
<German>M-ATV AT</German> | ||
<Korean>M-ATV AT</Korean> | ||
<Japanese>M-ATV AT</Japanese> | ||
<Chinese>防地雷反伏擊全地形車 AT</Chinese> | ||
<Chinesesimp>M-ATV AT</Chinesesimp> | ||
<Turkish>M-ATV AT</Turkish> | ||
<Hungarian>M-ATV AT</Hungarian> | ||
</Key> | ||
<Key ID="STR_ACE_Compat_EF_RealisticNames_MRAP_01_FSV"> | ||
<English>M-ATV FSV</English> | ||
<Czech>M-ATV FSV</Czech> | ||
<French>M-ATV FSV</French> | ||
<Spanish>M-ATV FSV</Spanish> | ||
<Italian>M-ATV FSV</Italian> | ||
<Polish>M-ATV FSV</Polish> | ||
<Portuguese>M-ATV FSV</Portuguese> | ||
<Russian>M-ATV FSV</Russian> | ||
<German>M-ATV FSV</German> | ||
<Korean>M-ATV FSV</Korean> | ||
<Japanese>M-ATV FSV</Japanese> | ||
<Chinese>防地雷反伏擊全地形車 FSV</Chinese> | ||
<Chinesesimp>M-ATV FSV</Chinesesimp> | ||
<Turkish>M-ATV FSV</Turkish> | ||
<Hungarian>M-ATV FSV</Hungarian> | ||
</Key> | ||
<Key ID="STR_ACE_Compat_EF_RealisticNames_MRAP_01_LAAD"> | ||
<English>M-ATV LAAD</English> | ||
<Czech>M-ATV LAAD</Czech> | ||
<French>M-ATV LAAD</French> | ||
<Spanish>M-ATV LAAD</Spanish> | ||
<Italian>M-ATV LAAD</Italian> | ||
<Polish>M-ATV LAAD</Polish> | ||
<Portuguese>M-ATV LAAD</Portuguese> | ||
<Russian>M-ATV LAAD</Russian> | ||
<German>M-ATV LAAD</German> | ||
<Korean>M-ATV LAAD</Korean> | ||
<Japanese>M-ATV LAAD</Japanese> | ||
<Chinese>防地雷反伏擊全地形車 LAAD</Chinese> | ||
<Chinesesimp>M-ATV LAAD</Chinesesimp> | ||
<Turkish>M-ATV LAAD</Turkish> | ||
<Hungarian>M-ATV LAAD</Hungarian> | ||
</Key> | ||
<Key ID="STR_ACE_Compat_EF_RealisticNames_AH99J"> | ||
<English>RAH-66J Comanche</English> | ||
<Czech>RAH-66J Comanche</Czech> | ||
<French>RAH-66J Comanche</French> | ||
<Spanish>RAH-66J Comanche</Spanish> | ||
<Italian>RAH-66J Comanche</Italian> | ||
<Polish>RAH-66J Comanche</Polish> | ||
<Portuguese>RAH-66J Comanche</Portuguese> | ||
<Russian>RAH-66J Comanche</Russian> | ||
<German>RAH-66J Comanche</German> | ||
<Korean>RAH-66J 코만치</Korean> | ||
<Japanese>RAH-66J コマンチ</Japanese> | ||
<Chinese>RAH-66J "卡曼契"攻擊直升機</Chinese> | ||
<Chinesesimp>RAH-66J "科曼奇"</Chinesesimp> | ||
<Turkish>RAH-66J Comanche</Turkish> | ||
<Hungarian>RAH-66J Comanche</Hungarian> | ||
</Key> | ||
</Package> | ||
</Project> |
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#include "script_component.hpp" | ||
#include "\z\ace\addons\hearing\script_macros_hearingProtection.hpp" | ||
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class CfgPatches { | ||
class ADDON { | ||
name = COMPONENT_NAME; | ||
units[] = {}; | ||
weapons[] = {}; | ||
requiredVersion = REQUIRED_VERSION; | ||
requiredAddons[] = {"ace_common", "EF_Weapons", "EF_Marines"}; | ||
skipWhenMissingDependencies = 1; | ||
author = ECSTRING(common,ACETeam); | ||
url = ECSTRING(main,URL); | ||
VERSION_CONFIG; | ||
}; | ||
}; | ||
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#include "CfgWeapons.hpp" |
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#define COMPONENT compat_ef | ||
#define COMPONENT_BEAUTIFIED Expeditionary Forces Compatibility | ||
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#include "\z\ace\addons\main\script_mod.hpp" | ||
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// #define DEBUG_MODE_FULL | ||
// #define DISABLE_COMPILE_CACHE | ||
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#include "\z\ace\addons\main\script_macros.hpp" |
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