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menus.yml
SirKillian edited this page Apr 3, 2024
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3 revisions
# This is where dynamic elements start. Think about town members, outposts, or other things that have multiple entries
# first-element-slot: 9
# This is where dynamic elements start. Think about town members, outposts, or other things that have multiple entries
# elements-per-page: 45
# The name of the menu.
# title: "Container Name"
# Type of container.
# A list can be found here; https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/inventory/InventoryType.html
# type: CHEST
# Which material should be used for the item?
# A list can be found here; https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
# material: LIME_DYE
# CustomModelData can also be set in case you want custom textures.
# custom-model-data: 50
# The name of the item.
# display-name: "<c:#ff9f30>Senator"
# The lore of the item.
# lore:
# - ""
# - "<yellow>This is a line of lore."
# The amount of rows a chest container should have.
# rows: 6
# Defines which slot the item goes in. Slots can be set individually or in ranges.
# slots:
# - 0-17
# - 18
# These items are purely decorative.
# decorator-elements:
# - material: GRAY_STAINED_GLASS_PANE
# display-name: "<gray> "
# slots:
# - 0-17
# - 18
# set to decorator-elements: [] to disable.
######################################
# Start of the default configuration.
######################################
paged:
PlotPermsMenu:
first-element-slot: 9
elements-per-page: 45
title: Permissions
type: CHEST
rows: 6
decorator-elements:
- material: GRAY_STAINED_GLASS_PANE
display-name: "<gray> "
slots:
- 0-17
- 18
- 26
- 27
- 35
- 36
- 44
- 46-53
elements:
go-home:
material: RED_STAINED_GLASS_PANE
display-name: "<red>Return Home"
lore: [ ]
slots:
- 45
role-OUTSIDER:
material: GRAY_DYE
display-name: "<c:#ff9f30>Outsider"
lore:
- ""
- "<yellow>■ Left Click to open tab."
slots:
- 1
role-TRUSTED:
material: GRAY_DYE
display-name: "<c:#ff9f30>Trusted"
lore:
- ""
- "<yellow>■ Left Click to open tab."
slots:
- 2
role-MEMBER:
material: GRAY_DYE
display-name: "<c:#ff9f30>Member"
lore:
- ""
- "<yellow>■ Left Click to open tab."
slots:
- 3
role-BUILDER:
material: GRAY_DYE
display-name: "<c:#ff9f30>Builder"
lore:
- ""
- "<yellow>■ Left Click to open tab."
slots:
- 4
role-HELPER:
material: GRAY_DYE
display-name: "<c:#ff9f30>Helper"
lore:
- ""
- "<yellow>■ Left Click to open tab."
slots:
- 5
role-SENATOR:
material: GRAY_DYE
display-name: "<c:#ff9f30>Senator"
lore:
- ""
- "<yellow>■ Left Click to open tab."
slots:
- 6
role-CO_MAYOR:
material: GRAY_DYE
display-name: "<c:#ff9f30>Co Mayor"
lore:
- ""
- "<yellow>■ Left Click to open tab."
slots:
- 7
role-selected-OUTSIDER:
material: LIME_DYE
display-name: "<c:#ff9f30>Outsider"
lore:
- ""
- "<yellow>■ Left Click to open tab."
slots:
- 1
role-selected-TRUSTED:
material: LIME_DYE
display-name: "<c:#ff9f30>Trusted"
lore:
- ""
- "<yellow>■ Left Click to open tab."
slots:
- 2
role-selected-MEMBER:
material: LIME_DYE
display-name: "<c:#ff9f30>Member"
lore:
- ""
- "<yellow>■ Left Click to open tab."
slots:
- 3
role-selected-BUILDER:
material: LIME_DYE
display-name: "<c:#ff9f30>Builder"
lore:
- ""
- "<yellow>■ Left Click to open tab."
slots:
- 4
role-selected-HELPER:
material: LIME_DYE
display-name: "<c:#ff9f30>Helper"
lore:
- ""
- "<yellow>■ Left Click to open tab."
slots:
- 5
role-selected-SENATOR:
material: LIME_DYE
display-name: "<c:#ff9f30>Senator"
lore:
- ""
- "<yellow>■ Left Click to open tab."
slots:
- 6
role-selected-CO_MAYOR:
material: LIME_DYE
display-name: "<c:#ff9f30>Co Mayor"
lore:
- ""
- "<yellow>■ Left Click to open tab."
slots:
- 7
mod:
material: ENDER_PEARL
display-name: "<c:#ff9f30>Member Perms"
lore:
- ""
- "<yellow>■ Left Click to toggle."
slots:
- 49
members:
material: ENDER_EYE
display-name: "<c:#ff9f30>Mod Perms"
lore:
- ""
- "<yellow>■ Left Click to toggle."
slots:
- 49
## All Permissions
permission-CHESTS:
material: CHEST
display-name: "<c:#ff9f30>Open Chests"
lore:
- ""
- "<c:#ff9f30>* <white>Chests"
- "<c:#ff9f30>* <white>Trapped Chests"
- "<c:#ff9f30>* <white>Barrels"
- "<c:#ff9f30>* <white>Shulker Boxes"
- ""
slots:
- 1
permission-ARMOR_STAND:
material: ARMOR_STAND
display-name: "<c:#ff9f30>Interact with armor stands"
slots:
- 1
permission-PLOTS_RENAME:
material: NAME_TAG
display-name: "<c:#ff9f30>Rename plots"
slots:
- 1
permission-PLOTS_MODIFY:
material: BRICKS
display-name: "<c:#ff9f30>Modify all plots"
lore:
- ""
- "<c:#ff9f30>* <white>This will allow players to modify"
- "<white>plots that are not theirs."
- "<gray><i>(Good for builders)"
- ""
slots:
- 1
permission-COMPOSTING:
material: COMPOSTER
display-name: "<c:#ff9f30>Composting"
slots:
- 1
permission-BUTTONS:
material: LEVER
display-name: "<c:#ff9f30>Switch Levers & Buttons"
lore:
- ""
- "<c:#ff9f30>* <white>Levers"
- "<c:#ff9f30>* <white>Buttons"
- ""
slots:
- 1
permission-PLATES:
material: STONE_PRESSURE_PLATE
display-name: "<c:#ff9f30>Trigger Pressure Plates"
lore:
- ""
- "<c:#ff9f30>* <white>Stone Pressure Plates"
- "<c:#ff9f30>* <white>Wooden Pressure Plates"
- "<c:#ff9f30>* <white>Iron Pressure Plates"
- "<c:#ff9f30>* <white>Gold Pressure Plates"
- ""
slots:
- 1
permission-FURNACES:
material: FURNACE
display-name: "<c:#ff9f30>Open Furnaces"
lore:
- ""
- "<c:#ff9f30>* <white>Furnaces"
- "<c:#ff9f30>* <white>Blast Furnaces"
- "<c:#ff9f30>* <white>Smokers"
- "<c:#ff9f30>* <white>Camp Fires"
- ""
slots:
- 1
permission-KICK:
material: BARRIER
display-name: "<c:#ff9f30>Kick members from the town"
slots:
- 1
permission-VEHICLES:
material: MINECART
display-name: "<c:#ff9f30>Vehicles"
slots:
- 1
permission-SPAWN:
material: BEACON
display-name: "<c:#ff9f30>Set the town spawn"
slots:
- 1
permission-BLOCK_BREAK:
material: DIAMOND_PICKAXE
display-name: "<c:#ff9f30>Break Blocks"
slots:
- 1
permission-BEACON:
material: BEACON
display-name: "<c:#ff9f30>Beacons"
slots:
- 1
permission-PLOTS_ASSIGN:
material: MAP
display-name: "<c:#ff9f30>Assign players to plots"
slots:
- 1
permission-OUTPOST:
material: DARK_OAK_DOOR
display-name: "<c:#ff9f30>Create Outposts"
slots:
- 1
permission-VAULT:
material: ENDER_CHEST
display-name: "<c:#ff9f30>Access town vaults"
slots:
- 1
permission-ANVIL:
material: ANVIL
display-name: "<c:#ff9f30>Use Anvils"
slots:
- 1
permission-DOORS:
material: OAK_DOOR
display-name: "<c:#ff9f30>Open Doors"
lore:
- ""
- "<c:#ff9f30>* <white>Doors"
- "<c:#ff9f30>* <white>Trap Doors"
- "<c:#ff9f30>* <white>Fence Gates"
- ""
slots:
- 1
permission-OPEN:
material: DIRT
slots:
- 1
permission-LECTERN:
material: LECTERN
display-name: "<c:#ff9f30>Lecterns"
slots:
- 1
permission-REDSTONE:
material: REDSTONE
display-name: "<c:#ff9f30>Use Redstone"
lore:
- ""
- "<c:#ff9f30>* <white>Dispensers"
- "<c:#ff9f30>* <white>Droppers"
- "<c:#ff9f30>* <white>Hoppers"
- "<c:#ff9f30>* <white>Daylight Sensors"
- "<c:#ff9f30>* <white>Repeaters"
- "<c:#ff9f30>* <white>Comparators"
- "<c:#ff9f30>* <white>Tripwires"
- ""
slots:
- 1
permission-INVITE:
material: FILLED_MAP
display-name: "<c:#ff9f30>Invite members to the town"
slots:
- 1
permission-UPGRADES:
material: ANVIL
display-name: "<c:#ff9f30>Upgrade the town"
slots:
- 1
permission-PLOTS_EVICT:
material: BARRIER
display-name: "<c:#ff9f30>Evict players from plots"
slots:
- 1
permission-WITHDRAW:
material: GOLD_INGOT
display-name: "<c:#ff9f30>Withdraw from the town bank"
slots:
- 1
permission-TRUST:
material: TOTEM_OF_UNDYING
display-name: "<c:#ff9f30>Manage Trust"
slots:
- 1
permission-ANIMALS:
material: PIG_SPAWN_EGG
display-name: "<c:#ff9f30>Animals"
lore:
- ""
- "<c:#ff9f30>* <white>Breed Animals"
- "<c:#ff9f30>* <white>Kill Animals"
- ""
slots:
- 1
permission-CLAIM_UNCLAIM:
material: GRASS_BLOCK
display-name: "<c:#ff9f30>Manage claims"
slots:
- 1
permission-PUNISH:
material: IRON_BARS
display-name: "<c:#ff9f30>Ban players"
slots:
- 1
permission-PVP:
material: DIRT
slots:
- 1
permission-BLOCK_PLACE:
material: BRICKS
display-name: "<c:#ff9f30>Place Blocks"
slots:
- 1
permission-RENAME:
material: NAME_TAG
display-name: "<c:#ff9f30>Rename the town"
slots:
- 1
permission-BREWING:
material: BREWING_STAND
display-name: "<c:#ff9f30>Brewing"
lore:
- ""
- "<c:#ff9f30>* <white>Brewing Stands"
- "<c:#ff9f30>* <white>Cauldrons"
- ""
slots:
- 1
permission-PLOTS_TYPE:
material: HAY_BLOCK
display-name: "<c:#ff9f30>Modify plot types"
slots:
- 1
permission-LEASH:
material: LEAD
display-name: "<c:#ff9f30>Leash Mobs"
slots:
- 1
previous-page-element:
material: ARROW
display-name: "<c:#ff9f30>Previous Page"
slots:
- 18
next-page-element:
material: ARROW
display-name: "<c:#ff9f30>Next Page"
slots:
- 26
blacklisted-slots: [ ]
PlotMembersMenu:
title: "Plot Members"
type: CHEST
rows: 5
first-element-slot: 9
elements-per-page: 36
decorator-elements:
- material: GRAY_STAINED_GLASS_PANE
display-name: "<gray> "
slots:
- 0-9
- 17
- 18
- 26
- 27
- 35
- 37-39
- 42-44
elements:
go-home:
material: RED_STAINED_GLASS_PANE
display-name: "<red>Return Home"
lore: [ ]
slots:
- 36
member:
material: PLAYER_HEAD
display-name: "<c:#ff9f30><name>"
lore:
- ""
- "<c:#f7d3a3>Status: <status:'<green>Online':'<red>Offline'>"
slots:
- 1
previous-page-element:
material: ARROW
display-name: "<c:#ff9f30>Previous Page"
slots:
- 18
next-page-element:
material: ARROW
display-name: "<c:#ff9f30>Next Page"
slots:
- 26
blacklisted-slots: [ ]
MembersMenu:
title: "Town Residents"
type: CHEST
rows: 5
first-element-slot: 9
elements-per-page: 36
decorator-elements:
- material: GRAY_STAINED_GLASS_PANE
display-name: "<gray> "
slots:
- 0-9
- 17
- 18
- 26
- 27
- 35
- 37-39
- 42-44
elements:
go-home:
material: RED_STAINED_GLASS_PANE
display-name: "<red>Return Home"
lore: []
slots:
- 36
ban:
material: IRON_BARS
display-name: "<c:#ff9f30>Banned Players"
lore: []
slots:
- 40
trusted:
material: SLIME_BALL
display-name: "<c:#ff9f30>Trusted Members"
lore: []
slots:
- 41
member:
material: PLAYER_HEAD
display-name: "<c:#ff9f30><name>"
lore:
- "<c:#f7d3a3>Status: <status:'<green>Online':'<red>Offline'>"
- ""
- "<c:#f7d3a3>Role: <white><role>"
- ""
- "<green>▲ Promote <gray>(Left-Click)"
- "<red>▼ Demote <gray>(Right-Click)"
slots:
- 1
previous-page-element:
material: ARROW
display-name: "<c:#ff9f30>Previous Page"
slots:
- 18
next-page-element:
material: ARROW
display-name: "<c:#ff9f30>Next Page"
slots:
- 26
blacklisted-slots: []
TrustedMenu:
title: "Trusted Members"
type: CHEST
rows: 5
first-element-slot: 9
elements-per-page: 36
decorator-elements:
- material: LIME_STAINED_GLASS_PANE
display-name: "<gray> "
slots:
- 0-9
- 17
- 18
- 26
- 27
- 35
- 37-39
- 42-44
elements:
go-home:
material: RED_STAINED_GLASS_PANE
display-name: "<red>Return Home"
lore: []
slots:
- 36
ban:
material: IRON_BARS
display-name: "<c:#ff9f30>Banned Players"
lore: []
slots:
- 40
members:
material: HEART_OF_THE_SEA
display-name: "<c:#ff9f30>Town Members"
lore: []
slots:
- 41
entry:
material: PLAYER_HEAD
display-name: "<c:#ff9f30><name>"
lore:
- "<c:#f7d3a3>Trusted on: <white><date:dd/MM/yyyy> <dark_gray>(DD/MM/YYYY)"
- "<c:#f7d3a3>Trusted by: <white><executor>"
- "<c:#f7d3a3>Reason: <white><reason>"
slots:
- 1
previous-page-element:
material: ARROW
display-name: "<c:#ff9f30>Previous Page"
slots:
- 18
next-page-element:
material: ARROW
display-name: "<c:#ff9f30>Next Page"
slots:
- 26
blacklisted-slots: []
BansMenu:
title: "Town Bans"
type: CHEST
rows: 5
first-element-slot: 9
elements-per-page: 45
decorator-elements:
- material: IRON_BARS
display-name: "<gray> "
slots:
- 0-9
- 17
- 18
- 26
- 27
- 35
- 37-39
- 42-44
elements:
go-home:
material: RED_STAINED_GLASS_PANE
display-name: "<red>Return Home"
lore: []
slots:
- 36
ban-entry:
material: PLAYER_HEAD
display-name: "<red><name>"
lore:
- "<c:#f7d3a3>Banned on: <white><date:dd/MM/yyyy> <dark_gray>(DD/MM/YYYY)"
- "<c:#f7d3a3>Banned by: <white><executor>"
- "<c:#f7d3a3>Reason: <white><reason>"
slots: []
members:
material: HEART_OF_THE_SEA
display-name: "<c:#ff9f30>Town Members"
lore: []
slots:
- 40
trusted:
material: SLIME_BALL
display-name: "<c:#ff9f30>Trusted Members"
lore: []
slots:
- 41
previous-page-element:
material: ARROW
display-name: "<c:#ff9f30>Previous Page"
slots:
- 18
next-page-element:
material: ARROW
display-name: "<c:#ff9f30>Next Page"
slots:
- 26
blacklisted-slots: []
OutpostsMenu:
title: "Outposts"
type: CHEST
rows: 5
first-element-slot: 9
elements-per-page: 45
decorator-elements:
- material: GRAY_STAINED_GLASS_PANE
display-name: "<gray> "
slots:
- 0-9
- 17
- 18
- 26
- 27
- 35
- 37-44
elements:
go-home:
material: RED_STAINED_GLASS_PANE
display-name: "<red>Return Home"
lore: [ ]
slots:
- 36
outpost:
material: GRASS_BLOCK
display-name: "<c:#ff9f30><b>Outpost"
lore:
- "<c:#f7d3a3>World: <white><world>"
- "<c:#f7d3a3>Coords: <white><x> <gray>-<white> <z>"
- ""
- "<yellow>■ Left Click to visit."
slots:
- 1
previous-page-element:
material: ARROW
display-name: "<c:#ff9f30>Previous Page"
slots:
- 18
next-page-element:
material: ARROW
display-name: "<c:#ff9f30>Next Page"
slots:
- 26
blacklisted-slots: []
PermissionMenu:
title: Permissions
type: CHEST
rows: 6
first-element-slot: 9
elements-per-page: 45
decorator-elements:
- material: GRAY_STAINED_GLASS_PANE
display-name: "<gray> "
slots:
- 0-17
- 18
- 26
- 27
- 35
- 36
- 44
- 46-53
elements:
go-home:
material: RED_STAINED_GLASS_PANE
display-name: "<red>Return Home"
lore: []
slots:
- 45
role-OUTSIDER:
material: GRAY_DYE
display-name: "<c:#ff9f30>Outsider"
lore:
- ""
- "<yellow>■ Left Click to open tab."
slots:
- 1
role-TRUSTED:
material: GRAY_DYE
display-name: "<c:#ff9f30>Trusted"
lore:
- ""
- "<yellow>■ Left Click to open tab."
slots:
- 2
role-MEMBER:
material: GRAY_DYE
display-name: "<c:#ff9f30>Member"
lore:
- ""
- "<yellow>■ Left Click to open tab."
slots:
- 3
role-BUILDER:
material: GRAY_DYE
display-name: "<c:#ff9f30>Builder"
lore:
- ""
- "<yellow>■ Left Click to open tab."
slots:
- 4
role-HELPER:
material: GRAY_DYE
display-name: "<c:#ff9f30>Helper"
lore:
- ""
- "<yellow>■ Left Click to open tab."
slots:
- 5
role-SENATOR:
material: GRAY_DYE
display-name: "<c:#ff9f30>Senator"
lore:
- ""
- "<yellow>■ Left Click to open tab."
slots:
- 6
role-CO_MAYOR:
material: GRAY_DYE
display-name: "<c:#ff9f30>Co Mayor"
lore:
- ""
- "<yellow>■ Left Click to open tab."
slots:
- 7
role-selected-OUTSIDER:
material: LIME_DYE
display-name: "<c:#ff9f30>Outsider"
lore:
- ""
- "<yellow>■ Left Click to open tab."
slots:
- 1
role-selected-TRUSTED:
material: LIME_DYE
display-name: "<c:#ff9f30>Trusted"
lore:
- ""
- "<yellow>■ Left Click to open tab."
slots:
- 2
role-selected-MEMBER:
material: LIME_DYE
display-name: "<c:#ff9f30>Member"
lore:
- ""
- "<yellow>■ Left Click to open tab."
slots:
- 3
role-selected-BUILDER:
material: LIME_DYE
display-name: "<c:#ff9f30>Builder"
lore:
- ""
- "<yellow>■ Left Click to open tab."
slots:
- 4
role-selected-HELPER:
material: LIME_DYE
display-name: "<c:#ff9f30>Helper"
lore:
- ""
- "<yellow>■ Left Click to open tab."
slots:
- 5
role-selected-SENATOR:
material: LIME_DYE
display-name: "<c:#ff9f30>Senator"
lore:
- ""
- "<yellow>■ Left Click to open tab."
slots:
- 6
role-selected-CO_MAYOR:
material: LIME_DYE
display-name: "<c:#ff9f30>Co Mayor"
lore:
- ""
- "<yellow>■ Left Click to open tab."
slots:
- 7
mod:
material: ENDER_PEARL
display-name: "<c:#ff9f30>Member Perms"
lore:
- ""
- "<yellow>■ Left Click to toggle."
slots:
- 49
members:
material: ENDER_EYE
display-name: "<c:#ff9f30>Mod Perms"
lore:
- ""
- "<yellow>■ Left Click to toggle."
slots:
- 49
## All Permissions
permission-CHESTS:
material: CHEST
display-name: "<c:#ff9f30>Open Chests"
lore:
- ""
- "<c:#ff9f30>* <white>Chests"
- "<c:#ff9f30>* <white>Trapped Chests"
- "<c:#ff9f30>* <white>Barrels"
- "<c:#ff9f30>* <white>Shulker Boxes"
- ""
slots:
- 1
permission-ARMOR_STAND:
material: ARMOR_STAND
display-name: "<c:#ff9f30>Interact with armor stands"
slots:
- 1
permission-PLOTS_RENAME:
material: NAME_TAG
display-name: "<c:#ff9f30>Rename plots"
slots:
- 1
permission-PLOTS_MODIFY:
material: BRICKS
display-name: "<c:#ff9f30>Modify all plots"
lore:
- ""
- "<c:#ff9f30>* <white>This will allow players to modify"
- "<white>plots that are not theirs."
- "<gray><i>(Good for builders)"
- ""
slots:
- 1
permission-COMPOSTING:
material: COMPOSTER
display-name: "<c:#ff9f30>Composting"
slots:
- 1
permission-BUTTONS:
material: LEVER
display-name: "<c:#ff9f30>Switch Levers & Buttons"
lore:
- ""
- "<c:#ff9f30>* <white>Levers"
- "<c:#ff9f30>* <white>Buttons"
- ""
slots:
- 1
permission-PLATES:
material: STONE_PRESSURE_PLATE
display-name: "<c:#ff9f30>Trigger Pressure Plates"
lore:
- ""
- "<c:#ff9f30>* <white>Stone Pressure Plates"
- "<c:#ff9f30>* <white>Wooden Pressure Plates"
- "<c:#ff9f30>* <white>Iron Pressure Plates"
- "<c:#ff9f30>* <white>Gold Pressure Plates"
- ""
slots:
- 1
permission-FURNACES:
material: FURNACE
display-name: "<c:#ff9f30>Open Furnaces"
lore:
- ""
- "<c:#ff9f30>* <white>Furnaces"
- "<c:#ff9f30>* <white>Blast Furnaces"
- "<c:#ff9f30>* <white>Smokers"
- "<c:#ff9f30>* <white>Camp Fires"
- ""
slots:
- 1
permission-KICK:
material: BARRIER
display-name: "<c:#ff9f30>Kick members from the town"
slots:
- 1
permission-VEHICLES:
material: MINECART
display-name: "<c:#ff9f30>Vehicles"
slots:
- 1
permission-SPAWN:
material: BEACON
display-name: "<c:#ff9f30>Set the town spawn"
slots:
- 1
permission-BLOCK_BREAK:
material: DIAMOND_PICKAXE
display-name: "<c:#ff9f30>Break Blocks"
slots:
- 1
permission-BEACON:
material: BEACON
display-name: "<c:#ff9f30>Beacons"
slots:
- 1
permission-PLOTS_ASSIGN:
material: MAP
display-name: "<c:#ff9f30>Assign players to plots"
slots:
- 1
permission-OUTPOST:
material: DARK_OAK_DOOR
display-name: "<c:#ff9f30>Create Outposts"
slots:
- 1
permission-VAULT:
material: ENDER_CHEST
display-name: "<c:#ff9f30>Access town vaults"
slots:
- 1
permission-ANVIL:
material: ANVIL
display-name: "<c:#ff9f30>Use Anvils"
slots:
- 1
permission-DOORS:
material: OAK_DOOR
display-name: "<c:#ff9f30>Open Doors"
lore:
- ""
- "<c:#ff9f30>* <white>Doors"
- "<c:#ff9f30>* <white>Trap Doors"
- "<c:#ff9f30>* <white>Fence Gates"
- ""
slots:
- 1
permission-OPEN:
material: DIRT
slots:
- 1
permission-LECTERN:
material: LECTERN
display-name: "<c:#ff9f30>Lecterns"
slots:
- 1
permission-REDSTONE:
material: REDSTONE
display-name: "<c:#ff9f30>Use Redstone"
lore:
- ""
- "<c:#ff9f30>* <white>Dispensers"
- "<c:#ff9f30>* <white>Droppers"
- "<c:#ff9f30>* <white>Hoppers"
- "<c:#ff9f30>* <white>Daylight Sensors"
- "<c:#ff9f30>* <white>Repeaters"
- "<c:#ff9f30>* <white>Comparators"
- "<c:#ff9f30>* <white>Tripwires"
- ""
slots:
- 1
permission-INVITE:
material: FILLED_MAP
display-name: "<c:#ff9f30>Invite members to the town"
slots:
- 1
permission-UPGRADES:
material: ANVIL
display-name: "<c:#ff9f30>Upgrade the town"
slots:
- 1
permission-PLOTS_EVICT:
material: BARRIER
display-name: "<c:#ff9f30>Evict players from plots"
slots:
- 1
permission-WITHDRAW:
material: GOLD_INGOT
display-name: "<c:#ff9f30>Withdraw from the town bank"
slots:
- 1
permission-TRUST:
material: TOTEM_OF_UNDYING
display-name: "<c:#ff9f30>Manage Trust"
slots:
- 1
permission-ANIMALS:
material: PIG_SPAWN_EGG
display-name: "<c:#ff9f30>Animals"
lore:
- ""
- "<c:#ff9f30>* <white>Breed Animals"
- "<c:#ff9f30>* <white>Kill Animals"
- ""
slots:
- 1
permission-CLAIM_UNCLAIM:
material: GRASS_BLOCK
display-name: "<c:#ff9f30>Manage claims"
slots:
- 1
permission-PUNISH:
material: IRON_BARS
display-name: "<c:#ff9f30>Ban players"
slots:
- 1
permission-PVP:
material: DIRT
slots:
- 1
permission-BLOCK_PLACE:
material: BRICKS
display-name: "<c:#ff9f30>Place Blocks"
slots:
- 1
permission-RENAME:
material: NAME_TAG
display-name: "<c:#ff9f30>Rename the town"
slots:
- 1
permission-BREWING:
material: BREWING_STAND
display-name: "<c:#ff9f30>Brewing"
lore:
- ""
- "<c:#ff9f30>* <white>Brewing Stands"
- "<c:#ff9f30>* <white>Cauldrons"
- ""
slots:
- 1
permission-PLOTS_TYPE:
material: HAY_BLOCK
display-name: "<c:#ff9f30>Modify plot types"
slots:
- 1
permission-LEASH:
material: LEAD
display-name: "<c:#ff9f30>Leash Mobs"
slots:
- 1
previous-page-element:
material: ARROW
display-name: "<c:#ff9f30>Previous Page"
slots:
- 18
next-page-element:
material: ARROW
display-name: "<c:#ff9f30>Next Page"
slots:
- 26
blacklisted-slots: []
TownsMenu:
title: "Towns"
type: CHEST
rows: 6
first-element-slot: 9
elements-per-page: 45
decorator-elements:
- material: GRAY_STAINED_GLASS_PANE
display-name: "<gray> "
slots:
- 0-3
- 5-9
- 17
- 18
- 26
- 27
- 35
- 36
- 44
- 46-53
elements:
go-home:
material: RED_STAINED_GLASS_PANE
display-name: "<red>Return Home"
lore: []
slots:
- 45
comparator:
material: COMPARATOR
display-name: "<c:#ff9f30><b>Sort Towns"
lore:
- "<yellow>■ Left Click to sort towns."
- ""
- "<c:#f7d3a3>Sorting by: <white><comparator>"
slots:
- 4
list:
material: EMERALD
display-name: "<c:#ff9f30><b><name>"
lore:
- "<c:#f7d3a3>Town Mayor: <white><owner>"
- "<c:#f7d3a3>Town Founded: <white><age:dd/MM/yyyy> <dark_gray>(DD/MM/YYYY)"
- "<c:#f7d3a3>Residents: <white><members-and-owner>"
- "<c:#f7d3a3>Land Owned: <white><claims>/<maxclaims>"
- "<c:#f7d3a3>Outposts Owned: <white><outposts>/<maxoutposts>"
- "<c:#f7d3a3>Town Balance: <white>$<worth>"
- ""
- "<yellow>■ Left Click to teleport."
slots:
- 1
previous-page-element:
material: ARROW
display-name: "<c:#ff9f30>Previous Page"
slots:
- 18
next-page-element:
material: ARROW
display-name: "<c:#ff9f30>Next Page"
slots:
- 26
blacklisted-slots: []
ClaimsMenu:
title: "Claims"
type: CHEST
rows: 6
first-element-slot: 9
elements-per-page: 45
decorator-elements:
- material: GRAY_STAINED_GLASS_PANE
display-name: "<gray> "
slots:
- 0-9
- 17
- 18
- 26
- 27
- 35
- 36
- 44-53
elements:
go-home:
material: RED_STAINED_GLASS_PANE
display-name: "<red>Return Home"
lore: []
slots:
- 36
claims:
material: GRASS_BLOCK
display-name: "<c:#ff9f30>Claimed Chunk"
lore:
- "<c:#f7d3a3>Coords: <white>x<x> <gray>- <white>z<z>"
- "<c:#f7d3a3>World: <white><world>"
- ""
- "<red>Warning: Make sure to not TP in survival mode!"
- ""
- "<yellow>■ Left Click to open tab."
slots:
- 1
previous-page-element:
material: ARROW
display-name: "<c:#ff9f30>Previous Page"
slots:
- 18
next-page-element:
material: ARROW
display-name: "<c:#ff9f30>Next Page"
slots:
- 26
blacklisted-slots: []
singles:
TownMainMenu:
title: "<town>"
type: CHEST
rows: 5
decorator-elements:
- material: GRAY_STAINED_GLASS_PANE
display-name: "<gray> "
slots:
- 0-9
- 17
- 18
- 26
- 27
- 35-44
elements:
info:
material: TOTEM_OF_UNDYING
display-name: "<c:#ff9f30><b><name>"
lore:
- "<gray>Town Information."
- ""
- "<c:#f7d3a3>Mayor: <white><owner>"
- "<c:#f7d3a3>Residents: <white><members-and-owner>"
- "<c:#f7d3a3>Town Balance: <white>$<worth>"
- "<c:#f7d3a3>Land Owned: <white><claims> Chunks"
- "<c:#f7d3a3>Outposts Owned: <white><outposts>"
- "<c:#f7d3a3>Founded: <white><age:dd/MM/yyyy> <dark_gray>(DD/MM/YYYY)"
slots:
- 19
residents:
material: PLAYER_HEAD
display-name: "<c:#ff9f30><b>Residents"
lore:
- "<gray>List all your members."
- ""
- "<yellow>■ Left Click to open the residents menu."
slots:
- 12
vault:
material: ENDER_CHEST
display-name: "<c:#ff9f30><b>Town Vaults"
lore:
- "<gray>Your own private town vaults."
- ""
- "<yellow>■ Left Click to open the town vault selector."
slots:
- 14
bank:
material: GOLD_INGOT
display-name: "<c:#ff9f30><b>Town Bank"
lore:
- "<gray>Financial Overview."
- ""
- "<gold>Town Balance: <yellow><worth>"
- "<gold>Town Upkeep: <yellow><upkeep>"
- ""
- "<yellow>/town deposit <number>"
- "<gray>Deposit money into the town bank."
- ""
- "<yellow>/town withdraw <number>"
- "<gray>Withdraw money from the town bank."
slots:
- 16
upgrades:
material: ANVIL
display-name: "<c:#ff9f30><b>Town Upgrades"
lore:
- "<gray>Enhance your town"
- ""
- "<yellow>■ Left Click to open the town upgrades."
slots:
- 30
outposts:
material: DARK_OAK_DOOR
display-name: "<c:#ff9f30><b>Town Outposts"
lore:
- "<gray>Unlock outposts."
- ""
- "<yellow>■ Left Click to open the town outposts menu."
slots:
- 32
settings:
material: COMPARATOR
display-name: "<c:#ff9f30><b>Town Settings"
lore:
- "<gray>Manage your town."
- ""
- "<yellow>■ Left Click to open the town settings."
- ""
- "<gray><i>This allows you to toggle settings"
- "<gray><i>and permissions for your members."
slots:
- 34
VaultSelectorMenu:
title: Vault Selector
type: CHEST
rows: 1
decorator-elements:
- material: GRAY_STAINED_GLASS_PANE
display-name: "<gray> "
slots:
- 0-9
- 17
- 18
- 26
- 27
- 35
- 37-39
- 42-44
elements:
vault:
material: CHEST
display-name: "<c:#ff9f30><b>Vault #<number>"
slots:
- 1
UpgradeMainMenu:
title: Town Upgrades
type: CHEST
rows: 5
decorator-elements:
- material: GRAY_STAINED_GLASS_PANE
display-name: "<gray> "
slots:
- 0-9
- 17
- 18
- 26
- 27
- 35
- 37-44
elements:
go-home:
material: RED_STAINED_GLASS_PANE
display-name: "<red>Return Home"
lore: []
slots:
- 36
info:
material: ANVIL
display-name: "<c:#ff9f30>Info"
lore:
- "<gray>Enhance your town!"
- ""
- "<white>Here you can upgrade your town and"
- "<white>improve its traits. You'll need money"
- "<white>in your town bank in order to unlock stuff."
slots:
- 4
upgrade-CLAIMS:
material: GRASS_BLOCK
display-name: "<c:#ff9f30><b>Claims"
lore:
- "<gray>Expand your town!"
- ""
- "<white>Here you can unlock more claims."
- "<white>This will allow you to claim more land."
slots:
- 19
upgrade-MEMBERS:
material: PLAYER_HEAD
display-name: "<c:#ff9f30><b>Members"
lore:
- "<gray>Expand your town!"
- ""
- "<white>Here you can unlock more member slots."
- "<white>This will allow you to have more members."
slots:
- 21
upgrade-OUTPOSTS:
material: DARK_OAK_DOOR
display-name: "<c:#ff9f30><b>Outposts"
lore:
- "<gray>Expand your town!"
- ""
- "<white>Here you can unlock more outposts."
- "<white>This will allow you to claim more outposts."
slots:
- 25
upgrade-VAULT_AMOUNT:
material: ENDER_CHEST
display-name: "<c:#ff9f30><b>Vaults"
lore:
- "<gray>Expand your vault!"
- ""
- "<white>Here you can unlock more vault space."
- "<white>This will allow you to get more vaults."
slots:
- 23
UpgradeMenu:
title: "Town Upgrades"
type: CHEST
rows: 5
decorator-elements:
- material: GRAY_STAINED_GLASS_PANE
display-name: "<gray> "
slots:
- 0-9
- 17
- 18
- 26
- 27
- 35
- 37-44
elements:
go-home:
material: RED_STAINED_GLASS_PANE
display-name: "<red>Return Home"
lore: []
slots:
- 36
upgrade-unlocked:
material: LIME_DYE
display-name: "<green>This upgrade is unlocked."
lore:
- "<c:#f7d3a3>Amount: <white><amount> <upgrade>"
slots:
- 19
upgrade-locked:
material: GRAY_DYE
display-name: "<red><b>Locked"
lore:
- "<c:#f7d3a3>Amount: <white><amount> <upgrade>"
- "<c:#f7d3a3>Price: <white>$<price>"
- ""
- "<yellow>■ Left Click to unlock more <upgrade>."
slots:
- 19
# info items
upgrade-info-CLAIMS:
material: GRASS_BLOCK
display-name: "<c:#ff9f30>Info"
lore:
- ""
- "<white>Unlocking more land will allow"
- "<white>you to claim more chunks of land."
slots:
- 4
upgrade-info-MEMBERS:
material: PLAYER_HEAD
display-name: "<c:#ff9f30>Info"
lore:
- ""
- "<white>Unlocking more members will increase"
- "<white>the total capacity of your town."
slots:
- 4
upgrade-info-OUTPOSTS:
material: DARK_OAK_DOOR
display-name: "<c:#ff9f30>Info"
lore:
- ""
- "<white>Unlocking more outposts allow you"
- "<white>to create more remote town locations."
slots:
- 4
upgrade-info-VAULT_AMOUNT:
material: ENDER_CHEST
display-name: "<c:#ff9f30>Info"
lore:
- ""
- "<white>Unlocking more vaults will allow"
- "<white>you to store more items."
slots:
- 4
TownSettingsMenu:
title: "Town Settings"
type: CHEST
rows: 5
decorator-elements:
- material: GRAY_STAINED_GLASS_PANE
display-name: "<gray> "
slot: 1
slots:
- 0-9
- 17
- 18
- 26
- 27
- 35
- 37-44
elements:
go-home:
material: RED_STAINED_GLASS_PANE
display-name: "<red>Return Home"
lore: []
slots:
- 36
toggles:
material: COMPARATOR
display-name: "<c:#ff9f30><b>Town Toggles"
lore:
- "<gray>Manage your town toggles."
- ""
- "<yellow>■ Left Click to change town toggles."
slots:
- 21
roles:
material: NAME_TAG
display-name: "<c:#ff9f30><b>Town Roles"
lore:
- "<gray>Manage your town permissions."
- ""
- "<yellow>■ Left Click to open the town settings."
slots:
- 23
TownTogglesMenu:
title: "Town Toggles"
type: CHEST
rows: 5
decorator-elements:
- material: GRAY_STAINED_GLASS_PANE
display-name: "<gray> "
slots:
- 0-9
- 17
- 18
- 26
- 27
- 35
- 37-44
elements:
go-home:
material: RED_STAINED_GLASS_PANE
display-name: "<red>Return Home"
lore: []
slots:
- 36
pvp:
material: DIAMOND_SWORD
display-name: "<c:#ff9f30><b>PVP Status"
lore:
- "<gray>Whether you want to allow players"
- "<gray>to pvp in your town."
- ""
- "<c:#f7d3a3>Status: <status:'<red>PvP Enabled':'<green>PvP Disabled'>"
- ""
- "<yellow>■ Left Click to switch!"
slots:
- 22
join:
material: BARRIER
display-name: "<c:#ff9f30><b>Town Join Status"
lore:
- "<gray>Whether you want to allow players"
- "<gray>to join your town without an invite."
- ""
- "<c:#f7d3a3>Status: <status:'<green>Open':'<red>Closed'>"
- ""
- "<yellow>■ Left Click to switch!"
slots:
- 23
mobs:
material: ZOMBIE_HEAD
display-name: "<c:#ff9f30><b>Hostile Mobs Status"
lore:
- "<gray>Whether you want to allow hostile"
- "<gray>mobs in your town or not."
- ""
- "<c:#f7d3a3>Status: <status:'<red>Mobs Enabled':'<green>Mobs Disabled'>"
- ""
- "<yellow>■ Left Click to switch!"
slots:
- 24
spawn-setting:
material: RED_BED
display-name: "<c:#ff9f30><b>Town Spawn Status"
lore:
- "<gray>Whether you want to allow players"
- "<gray>to teleport to your town."
- ""
- "<c:#f7d3a3>Status: <white><status>"
- ""
- "<yellow>■ Left Click to switch!"
slots:
- 21
PlotMenu:
title: "Plot"
type: CHEST
rows: 5
decorator-elements:
- material: GRAY_STAINED_GLASS_PANE
display-name: "<gray> "
slots:
- 0-9
- 17
- 18
- 26
- 27
- 35-44
elements:
members:
material: PLAYER_HEAD
display-name: "<c:#ff9f30><b>Members"
lore:
- "<gray>List all your members."
- ""
- "<yellow>■ Left Click to open the members menu."
slots:
- 20
perms:
material: COMPARATOR
display-name: "<c:#ff9f30><b>Plot Permissions"
lore:
- ""
- "<yellow>■ Left Click to manage the plot's permissions."
- ""
- "<gray><i>This allows you to toggle settings"
- "<gray><i>and permissions for your members."
slots:
- 22
type:
material: GRASS_BLOCK
display-name: "<c:#ff9f30><b>Plot Type"
lore:
- ""
- "<yellow>■ Left Click to manage the plot's type."
- ""
- "<gray><i>This allows you to change the plot type."
slots:
- 24
PlotTypeMenu:
title: "Plot Type"
type: CHEST
rows: 5
decorator-elements:
- material: GRAY_STAINED_GLASS_PANE
display-name: "<gray> "
slots:
- 0-9
- 17
- 18
- 26
- 27
- 35
- 37-44
elements:
go-home:
material: RED_STAINED_GLASS_PANE
display-name: "<red>Return Home"
lore: []
slots:
- 36
plot-type-DEFAULT:
material: GRASS_BLOCK
display-name: "<c:#ff9f30>Default Plot"
lore:
- "<c:#f7d3a3>This is the default plot type."
- ""
- "<yellow>■ Left Click to change plot type."
slots:
- 19
plot-type-FARM:
material: HAY_BLOCK
display-name: "<c:#ff9f30><b>Farm Plot"
lore:
- "<c:#f7d3a3>Allow players to place/break farmables."
- ""
- "<red>Warning: ALL players including outsiders will"
- "<red>be able to break farmable blocks."
- ""
- "<yellow>■ Left Click to change plot type."
slots:
- 21
plot-type-MOB_FARM:
material: CHICKEN
display-name: "<c:#ff9f30><b>Mobfarm Plot"
lore:
- "<c:#f7d3a3>Allow players to kill animals."
- ""
- "<red>Warning: ALL players including outsiders will"
- "<red>be able to kill animals."
- ""
- "<yellow>■ Left Click to change plot type."
slots:
- 23
plot-type-ARENA:
material: DIAMOND_SWORD
display-name: "<c:#ff9f30><b>Arena Plot"
lore:
- "<c:#f7d3a3>Allow players to pvp."
- ""
- "<red>Warning: ALL players including outsiders will"
- "<red>be able to kill players. This has higher priority than the global town settings!"
- ""
- "<yellow>■ Left Click to change plot type."
slots:
- 25
common-permission-lore:
- "<status:'<green>Enabled':'<red>Disabled'>"
- ""
- "<yellow>■ Left Click to toggle."
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