Skip to content

menus.yml

SirKillian edited this page Apr 3, 2024 · 3 revisions
# This is where dynamic elements start. Think about town members, outposts, or other things that have multiple entries
# first-element-slot: 9

# This is where dynamic elements start. Think about town members, outposts, or other things that have multiple entries
# elements-per-page: 45

# The name of the menu.
# title: "Container Name"

# Type of container.
# A list can be found here; https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/inventory/InventoryType.html
# type: CHEST

# Which material should be used for the item?
# A list can be found here; https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
# material: LIME_DYE

# CustomModelData can also be set in case you want custom textures.
# custom-model-data: 50

# The name of the item. 
# display-name: "<c:#ff9f30>Senator"

# The lore of the item.
# lore:
# - ""
# - "<yellow>This is a line of lore."

# The amount of rows a chest container should have.
# rows: 6

# Defines which slot the item goes in. Slots can be set individually or in ranges.
# slots:
# - 0-17
# - 18

# These items are purely decorative. 
# decorator-elements:
#   - material: GRAY_STAINED_GLASS_PANE
#     display-name: "<gray> "
#     slots:
#     - 0-17
#     - 18

# set to decorator-elements: [] to disable.

######################################
# Start of the default configuration.
######################################

paged:
  PlotPermsMenu:
    first-element-slot: 9
    elements-per-page: 45
    title: Permissions
    type: CHEST
    rows: 6
    decorator-elements:
      - material: GRAY_STAINED_GLASS_PANE
        display-name: "<gray> "
        slots:
          - 0-17
          - 18
          - 26
          - 27
          - 35
          - 36
          - 44
          - 46-53
    elements:
      go-home:
        material: RED_STAINED_GLASS_PANE
        display-name: "<red>Return Home"
        lore: [ ]
        slots:
          - 45
      role-OUTSIDER:
        material: GRAY_DYE
        display-name: "<c:#ff9f30>Outsider"
        lore:
          - ""
          - "<yellow>■ Left Click to open tab."
        slots:
          - 1
      role-TRUSTED:
        material: GRAY_DYE
        display-name: "<c:#ff9f30>Trusted"
        lore:
          - ""
          - "<yellow>■ Left Click to open tab."
        slots:
          - 2
      role-MEMBER:
        material: GRAY_DYE
        display-name: "<c:#ff9f30>Member"
        lore:
          - ""
          - "<yellow>■ Left Click to open tab."
        slots:
          - 3
      role-BUILDER:
        material: GRAY_DYE
        display-name: "<c:#ff9f30>Builder"
        lore:
          - ""
          - "<yellow>■ Left Click to open tab."
        slots:
          - 4
      role-HELPER:
        material: GRAY_DYE
        display-name: "<c:#ff9f30>Helper"
        lore:
          - ""
          - "<yellow>■ Left Click to open tab."
        slots:
          - 5
      role-SENATOR:
        material: GRAY_DYE
        display-name: "<c:#ff9f30>Senator"
        lore:
          - ""
          - "<yellow>■ Left Click to open tab."
        slots:
          - 6
      role-CO_MAYOR:
        material: GRAY_DYE
        display-name: "<c:#ff9f30>Co Mayor"
        lore:
          - ""
          - "<yellow>■ Left Click to open tab."
        slots:
          - 7
      role-selected-OUTSIDER:
        material: LIME_DYE
        display-name: "<c:#ff9f30>Outsider"
        lore:
          - ""
          - "<yellow>■ Left Click to open tab."
        slots:
          - 1
      role-selected-TRUSTED:
        material: LIME_DYE
        display-name: "<c:#ff9f30>Trusted"
        lore:
          - ""
          - "<yellow>■ Left Click to open tab."
        slots:
          - 2
      role-selected-MEMBER:
        material: LIME_DYE
        display-name: "<c:#ff9f30>Member"
        lore:
          - ""
          - "<yellow>■ Left Click to open tab."
        slots:
          - 3
      role-selected-BUILDER:
        material: LIME_DYE
        display-name: "<c:#ff9f30>Builder"
        lore:
          - ""
          - "<yellow>■ Left Click to open tab."
        slots:
          - 4
      role-selected-HELPER:
        material: LIME_DYE
        display-name: "<c:#ff9f30>Helper"
        lore:
          - ""
          - "<yellow>■ Left Click to open tab."
        slots:
          - 5
      role-selected-SENATOR:
        material: LIME_DYE
        display-name: "<c:#ff9f30>Senator"
        lore:
          - ""
          - "<yellow>■ Left Click to open tab."
        slots:
          - 6
      role-selected-CO_MAYOR:
        material: LIME_DYE
        display-name: "<c:#ff9f30>Co Mayor"
        lore:
          - ""
          - "<yellow>■ Left Click to open tab."
        slots:
          - 7
      mod:
        material: ENDER_PEARL
        display-name: "<c:#ff9f30>Member Perms"
        lore:
          - ""
          - "<yellow>■ Left Click to  toggle."
        slots:
          - 49
      members:
        material: ENDER_EYE
        display-name: "<c:#ff9f30>Mod Perms"
        lore:
          - ""
          - "<yellow>■ Left Click to  toggle."
        slots:
          - 49

      ## All Permissions

      permission-CHESTS:
        material: CHEST
        display-name: "<c:#ff9f30>Open Chests"
        lore:
          - ""
          - "<c:#ff9f30>* <white>Chests"
          - "<c:#ff9f30>* <white>Trapped Chests"
          - "<c:#ff9f30>* <white>Barrels"
          - "<c:#ff9f30>* <white>Shulker Boxes"
          - ""
        slots:
          - 1
      permission-ARMOR_STAND:
        material: ARMOR_STAND
        display-name: "<c:#ff9f30>Interact with armor stands"
        slots:
          - 1
      permission-PLOTS_RENAME:
        material: NAME_TAG
        display-name: "<c:#ff9f30>Rename plots"
        slots:
          - 1
      permission-PLOTS_MODIFY:
        material: BRICKS
        display-name: "<c:#ff9f30>Modify all plots"
        lore:
          - ""
          - "<c:#ff9f30>* <white>This will allow players to modify"
          - "<white>plots that are not theirs."
          - "<gray><i>(Good for builders)"
          - ""
        slots:
          - 1
      permission-COMPOSTING:
        material: COMPOSTER
        display-name: "<c:#ff9f30>Composting"
        slots:
          - 1
      permission-BUTTONS:
        material: LEVER
        display-name: "<c:#ff9f30>Switch Levers & Buttons"
        lore:
          - ""
          - "<c:#ff9f30>* <white>Levers"
          - "<c:#ff9f30>* <white>Buttons"
          - ""
        slots:
          - 1
      permission-PLATES:
        material: STONE_PRESSURE_PLATE
        display-name: "<c:#ff9f30>Trigger Pressure Plates"
        lore:
          - ""
          - "<c:#ff9f30>* <white>Stone Pressure Plates"
          - "<c:#ff9f30>* <white>Wooden Pressure Plates"
          - "<c:#ff9f30>* <white>Iron Pressure Plates"
          - "<c:#ff9f30>* <white>Gold Pressure Plates"
          - ""
        slots:
          - 1
      permission-FURNACES:
        material: FURNACE
        display-name: "<c:#ff9f30>Open Furnaces"
        lore:
          - ""
          - "<c:#ff9f30>* <white>Furnaces"
          - "<c:#ff9f30>* <white>Blast Furnaces"
          - "<c:#ff9f30>* <white>Smokers"
          - "<c:#ff9f30>* <white>Camp Fires"
          - ""
        slots:
          - 1
      permission-KICK:
        material: BARRIER
        display-name: "<c:#ff9f30>Kick members from the town"
        slots:
          - 1
      permission-VEHICLES:
        material: MINECART
        display-name: "<c:#ff9f30>Vehicles"
        slots:
          - 1
      permission-SPAWN:
        material: BEACON
        display-name: "<c:#ff9f30>Set the town spawn"
        slots:
          - 1
      permission-BLOCK_BREAK:
        material: DIAMOND_PICKAXE
        display-name: "<c:#ff9f30>Break Blocks"
        slots:
          - 1
      permission-BEACON:
        material: BEACON
        display-name: "<c:#ff9f30>Beacons"
        slots:
          - 1
      permission-PLOTS_ASSIGN:
        material: MAP
        display-name: "<c:#ff9f30>Assign players to plots"
        slots:
          - 1
      permission-OUTPOST:
        material: DARK_OAK_DOOR
        display-name: "<c:#ff9f30>Create Outposts"
        slots:
          - 1
      permission-VAULT:
        material: ENDER_CHEST
        display-name: "<c:#ff9f30>Access town vaults"
        slots:
          - 1
      permission-ANVIL:
        material: ANVIL
        display-name: "<c:#ff9f30>Use Anvils"
        slots:
          - 1
      permission-DOORS:
        material: OAK_DOOR
        display-name: "<c:#ff9f30>Open Doors"
        lore:
          - ""
          - "<c:#ff9f30>* <white>Doors"
          - "<c:#ff9f30>* <white>Trap Doors"
          - "<c:#ff9f30>* <white>Fence Gates"
          - ""
        slots:
          - 1
      permission-OPEN:
        material: DIRT
        slots:
          - 1
      permission-LECTERN:
        material: LECTERN
        display-name: "<c:#ff9f30>Lecterns"
        slots:
          - 1
      permission-REDSTONE:
        material: REDSTONE
        display-name: "<c:#ff9f30>Use Redstone"
        lore:
          - ""
          - "<c:#ff9f30>* <white>Dispensers"
          - "<c:#ff9f30>* <white>Droppers"
          - "<c:#ff9f30>* <white>Hoppers"
          - "<c:#ff9f30>* <white>Daylight Sensors"
          - "<c:#ff9f30>* <white>Repeaters"
          - "<c:#ff9f30>* <white>Comparators"
          - "<c:#ff9f30>* <white>Tripwires"
          - ""
        slots:
          - 1
      permission-INVITE:
        material: FILLED_MAP
        display-name: "<c:#ff9f30>Invite members to the town"
        slots:
          - 1
      permission-UPGRADES:
        material: ANVIL
        display-name: "<c:#ff9f30>Upgrade the town"
        slots:
          - 1
      permission-PLOTS_EVICT:
        material: BARRIER
        display-name: "<c:#ff9f30>Evict players from plots"
        slots:
          - 1
      permission-WITHDRAW:
        material: GOLD_INGOT
        display-name: "<c:#ff9f30>Withdraw from the town bank"
        slots:
          - 1
      permission-TRUST:
        material: TOTEM_OF_UNDYING
        display-name: "<c:#ff9f30>Manage Trust"
        slots:
          - 1
      permission-ANIMALS:
        material: PIG_SPAWN_EGG
        display-name: "<c:#ff9f30>Animals"
        lore:
          - ""
          - "<c:#ff9f30>* <white>Breed Animals"
          - "<c:#ff9f30>* <white>Kill Animals"
          - ""
        slots:
          - 1
      permission-CLAIM_UNCLAIM:
        material: GRASS_BLOCK
        display-name: "<c:#ff9f30>Manage claims"
        slots:
          - 1
      permission-PUNISH:
        material: IRON_BARS
        display-name: "<c:#ff9f30>Ban players"
        slots:
          - 1
      permission-PVP:
        material: DIRT
        slots:
          - 1
      permission-BLOCK_PLACE:
        material: BRICKS
        display-name: "<c:#ff9f30>Place Blocks"
        slots:
          - 1
      permission-RENAME:
        material: NAME_TAG
        display-name: "<c:#ff9f30>Rename the town"
        slots:
          - 1
      permission-BREWING:
        material: BREWING_STAND
        display-name: "<c:#ff9f30>Brewing"
        lore:
          - ""
          - "<c:#ff9f30>* <white>Brewing Stands"
          - "<c:#ff9f30>* <white>Cauldrons"
          - ""
        slots:
          - 1
      permission-PLOTS_TYPE:
        material: HAY_BLOCK
        display-name: "<c:#ff9f30>Modify plot types"
        slots:
          - 1
      permission-LEASH:
        material: LEAD
        display-name: "<c:#ff9f30>Leash Mobs"
        slots:
          - 1
    previous-page-element:
      material: ARROW
      display-name: "<c:#ff9f30>Previous Page"
      slots:
        - 18
    next-page-element:
      material: ARROW
      display-name: "<c:#ff9f30>Next Page"
      slots:
        - 26
    blacklisted-slots: [ ]
  PlotMembersMenu:
    title: "Plot Members"
    type: CHEST
    rows: 5
    first-element-slot: 9
    elements-per-page: 36
    decorator-elements:
      - material: GRAY_STAINED_GLASS_PANE
        display-name: "<gray> "
        slots:
          - 0-9
          - 17
          - 18
          - 26
          - 27
          - 35
          - 37-39
          - 42-44
    elements:
      go-home:
        material: RED_STAINED_GLASS_PANE
        display-name: "<red>Return Home"
        lore: [ ]
        slots:
          - 36
      member:
        material: PLAYER_HEAD
        display-name: "<c:#ff9f30><name>"
        lore:
          - ""
          - "<c:#f7d3a3>Status: <status:'<green>Online':'<red>Offline'>"
        slots:
          - 1
    previous-page-element:
      material: ARROW
      display-name: "<c:#ff9f30>Previous Page"
      slots:
        - 18
    next-page-element:
      material: ARROW
      display-name: "<c:#ff9f30>Next Page"
      slots:
        - 26
    blacklisted-slots: [ ]
  MembersMenu:
    title: "Town Residents"
    type: CHEST
    rows: 5
    first-element-slot: 9
    elements-per-page: 36
    decorator-elements:
      - material: GRAY_STAINED_GLASS_PANE
        display-name: "<gray> "
        slots:
          - 0-9
          - 17
          - 18
          - 26
          - 27
          - 35
          - 37-39
          - 42-44
    elements:
      go-home:
        material: RED_STAINED_GLASS_PANE
        display-name: "<red>Return Home"
        lore: []
        slots:
          - 36
      ban:
        material: IRON_BARS
        display-name: "<c:#ff9f30>Banned Players"
        lore: []
        slots:
          - 40
      trusted:
        material: SLIME_BALL
        display-name: "<c:#ff9f30>Trusted Members"
        lore: []
        slots:
          - 41
      member:
        material: PLAYER_HEAD
        display-name: "<c:#ff9f30><name>"
        lore:
          - "<c:#f7d3a3>Status: <status:'<green>Online':'<red>Offline'>"
          - ""
          - "<c:#f7d3a3>Role: <white><role>"
          - ""
          - "<green>▲ Promote <gray>(Left-Click)"
          - "<red>▼ Demote <gray>(Right-Click)"
        slots:
          - 1
    previous-page-element:
      material: ARROW
      display-name: "<c:#ff9f30>Previous Page"
      slots:
        - 18
    next-page-element:
      material: ARROW
      display-name: "<c:#ff9f30>Next Page"
      slots:
        - 26
    blacklisted-slots: []
  TrustedMenu:
    title: "Trusted Members"
    type: CHEST
    rows: 5
    first-element-slot: 9
    elements-per-page: 36
    decorator-elements:
      - material: LIME_STAINED_GLASS_PANE
        display-name: "<gray> "
        slots:
          - 0-9
          - 17
          - 18
          - 26
          - 27
          - 35
          - 37-39
          - 42-44
    elements:
      go-home:
        material: RED_STAINED_GLASS_PANE
        display-name: "<red>Return Home"
        lore: []
        slots:
          - 36
      ban:
        material: IRON_BARS
        display-name: "<c:#ff9f30>Banned Players"
        lore: []
        slots:
          - 40
      members:
        material: HEART_OF_THE_SEA
        display-name: "<c:#ff9f30>Town Members"
        lore: []
        slots:
          - 41
      entry:
        material: PLAYER_HEAD
        display-name: "<c:#ff9f30><name>"
        lore:
          - "<c:#f7d3a3>Trusted on: <white><date:dd/MM/yyyy> <dark_gray>(DD/MM/YYYY)"
          - "<c:#f7d3a3>Trusted by: <white><executor>"
          - "<c:#f7d3a3>Reason: <white><reason>"
        slots:
          - 1
    previous-page-element:
      material: ARROW
      display-name: "<c:#ff9f30>Previous Page"
      slots:
        - 18
    next-page-element:
      material: ARROW
      display-name: "<c:#ff9f30>Next Page"
      slots:
        - 26
    blacklisted-slots: []
  BansMenu:
    title: "Town Bans"
    type: CHEST
    rows: 5
    first-element-slot: 9
    elements-per-page: 45
    decorator-elements:
      - material: IRON_BARS
        display-name: "<gray> "
        slots:
          - 0-9
          - 17
          - 18
          - 26
          - 27
          - 35
          - 37-39
          - 42-44
    elements:
      go-home:
        material: RED_STAINED_GLASS_PANE
        display-name: "<red>Return Home"
        lore: []
        slots:
          - 36
      ban-entry:
        material: PLAYER_HEAD
        display-name: "<red><name>"
        lore:
          - "<c:#f7d3a3>Banned on: <white><date:dd/MM/yyyy> <dark_gray>(DD/MM/YYYY)"
          - "<c:#f7d3a3>Banned by: <white><executor>"
          - "<c:#f7d3a3>Reason: <white><reason>"
        slots: []
      members:
        material: HEART_OF_THE_SEA
        display-name: "<c:#ff9f30>Town Members"
        lore: []
        slots:
          - 40
      trusted:
        material: SLIME_BALL
        display-name: "<c:#ff9f30>Trusted Members"
        lore: []
        slots:
          - 41
    previous-page-element:
      material: ARROW
      display-name: "<c:#ff9f30>Previous Page"
      slots:
        - 18
    next-page-element:
      material: ARROW
      display-name: "<c:#ff9f30>Next Page"
      slots:
        - 26
    blacklisted-slots: []
  OutpostsMenu:
    title: "Outposts"
    type: CHEST
    rows: 5
    first-element-slot: 9
    elements-per-page: 45
    decorator-elements:
      - material: GRAY_STAINED_GLASS_PANE
        display-name: "<gray> "
        slots:
          - 0-9
          - 17
          - 18
          - 26
          - 27
          - 35
          - 37-44
    elements:
      go-home:
        material: RED_STAINED_GLASS_PANE
        display-name: "<red>Return Home"
        lore: [ ]
        slots:
          - 36
      outpost:
        material: GRASS_BLOCK
        display-name: "<c:#ff9f30><b>Outpost"
        lore:
          - "<c:#f7d3a3>World: <white><world>"
          - "<c:#f7d3a3>Coords: <white><x> <gray>-<white> <z>"
          - ""
          - "<yellow>■ Left Click to  visit."
        slots:
          - 1
    previous-page-element:
      material: ARROW
      display-name: "<c:#ff9f30>Previous Page"
      slots:
        - 18
    next-page-element:
      material: ARROW
      display-name: "<c:#ff9f30>Next Page"
      slots:
        - 26
    blacklisted-slots: []
  PermissionMenu:
    title: Permissions
    type: CHEST
    rows: 6
    first-element-slot: 9
    elements-per-page: 45
    decorator-elements:
      - material: GRAY_STAINED_GLASS_PANE
        display-name: "<gray> "
        slots:
          - 0-17
          - 18
          - 26
          - 27
          - 35
          - 36
          - 44
          - 46-53
    elements:
      go-home:
        material: RED_STAINED_GLASS_PANE
        display-name: "<red>Return Home"
        lore: []
        slots:
          - 45
      role-OUTSIDER:
        material: GRAY_DYE
        display-name: "<c:#ff9f30>Outsider"
        lore:
          - ""
          - "<yellow>■ Left Click to open tab."
        slots:
          - 1
      role-TRUSTED:
        material: GRAY_DYE
        display-name: "<c:#ff9f30>Trusted"
        lore:
          - ""
          - "<yellow>■ Left Click to open tab."
        slots:
          - 2
      role-MEMBER:
        material: GRAY_DYE
        display-name: "<c:#ff9f30>Member"
        lore:
          - ""
          - "<yellow>■ Left Click to open tab."
        slots:
          - 3
      role-BUILDER:
        material: GRAY_DYE
        display-name: "<c:#ff9f30>Builder"
        lore:
          - ""
          - "<yellow>■ Left Click to open tab."
        slots:
          - 4
      role-HELPER:
        material: GRAY_DYE
        display-name: "<c:#ff9f30>Helper"
        lore:
          - ""
          - "<yellow>■ Left Click to open tab."
        slots:
          - 5
      role-SENATOR:
        material: GRAY_DYE
        display-name: "<c:#ff9f30>Senator"
        lore:
          - ""
          - "<yellow>■ Left Click to open tab."
        slots:
          - 6
      role-CO_MAYOR:
        material: GRAY_DYE
        display-name: "<c:#ff9f30>Co Mayor"
        lore:
          - ""
          - "<yellow>■ Left Click to open tab."
        slots:
          - 7
      role-selected-OUTSIDER:
        material: LIME_DYE
        display-name: "<c:#ff9f30>Outsider"
        lore:
          - ""
          - "<yellow>■ Left Click to open tab."
        slots:
          - 1
      role-selected-TRUSTED:
        material: LIME_DYE
        display-name: "<c:#ff9f30>Trusted"
        lore:
          - ""
          - "<yellow>■ Left Click to open tab."
        slots:
          - 2
      role-selected-MEMBER:
        material: LIME_DYE
        display-name: "<c:#ff9f30>Member"
        lore:
          - ""
          - "<yellow>■ Left Click to open tab."
        slots:
          - 3
      role-selected-BUILDER:
        material: LIME_DYE
        display-name: "<c:#ff9f30>Builder"
        lore:
          - ""
          - "<yellow>■ Left Click to open tab."
        slots:
          - 4
      role-selected-HELPER:
        material: LIME_DYE
        display-name: "<c:#ff9f30>Helper"
        lore:
          - ""
          - "<yellow>■ Left Click to open tab."
        slots:
          - 5
      role-selected-SENATOR:
        material: LIME_DYE
        display-name: "<c:#ff9f30>Senator"
        lore:
          - ""
          - "<yellow>■ Left Click to open tab."
        slots:
          - 6
      role-selected-CO_MAYOR:
        material: LIME_DYE
        display-name: "<c:#ff9f30>Co Mayor"
        lore:
          - ""
          - "<yellow>■ Left Click to open tab."
        slots:
          - 7
      mod:
        material: ENDER_PEARL
        display-name: "<c:#ff9f30>Member Perms"
        lore:
          - ""
          - "<yellow>■ Left Click to  toggle."
        slots:
          - 49
      members:
        material: ENDER_EYE
        display-name: "<c:#ff9f30>Mod Perms"
        lore:
          - ""
          - "<yellow>■ Left Click to  toggle."
        slots:
          - 49

      ## All Permissions

      permission-CHESTS:
        material: CHEST
        display-name: "<c:#ff9f30>Open Chests"
        lore:
          - ""
          - "<c:#ff9f30>* <white>Chests"
          - "<c:#ff9f30>* <white>Trapped Chests"
          - "<c:#ff9f30>* <white>Barrels"
          - "<c:#ff9f30>* <white>Shulker Boxes"
          - ""
        slots:
          - 1
      permission-ARMOR_STAND:
        material: ARMOR_STAND
        display-name: "<c:#ff9f30>Interact with armor stands"
        slots:
          - 1
      permission-PLOTS_RENAME:
        material: NAME_TAG
        display-name: "<c:#ff9f30>Rename plots"
        slots:
          - 1
      permission-PLOTS_MODIFY:
        material: BRICKS
        display-name: "<c:#ff9f30>Modify all plots"
        lore:
          - ""
          - "<c:#ff9f30>* <white>This will allow players to modify"
          - "<white>plots that are not theirs."
          - "<gray><i>(Good for builders)"
          - ""
        slots:
          - 1
      permission-COMPOSTING:
        material: COMPOSTER
        display-name: "<c:#ff9f30>Composting"
        slots:
          - 1
      permission-BUTTONS:
        material: LEVER
        display-name: "<c:#ff9f30>Switch Levers & Buttons"
        lore:
          - ""
          - "<c:#ff9f30>* <white>Levers"
          - "<c:#ff9f30>* <white>Buttons"
          - ""
        slots:
          - 1
      permission-PLATES:
        material: STONE_PRESSURE_PLATE
        display-name: "<c:#ff9f30>Trigger Pressure Plates"
        lore:
          - ""
          - "<c:#ff9f30>* <white>Stone Pressure Plates"
          - "<c:#ff9f30>* <white>Wooden Pressure Plates"
          - "<c:#ff9f30>* <white>Iron Pressure Plates"
          - "<c:#ff9f30>* <white>Gold Pressure Plates"
          - ""
        slots:
          - 1
      permission-FURNACES:
        material: FURNACE
        display-name: "<c:#ff9f30>Open Furnaces"
        lore:
          - ""
          - "<c:#ff9f30>* <white>Furnaces"
          - "<c:#ff9f30>* <white>Blast Furnaces"
          - "<c:#ff9f30>* <white>Smokers"
          - "<c:#ff9f30>* <white>Camp Fires"
          - ""
        slots:
          - 1
      permission-KICK:
        material: BARRIER
        display-name: "<c:#ff9f30>Kick members from the town"
        slots:
          - 1
      permission-VEHICLES:
        material: MINECART
        display-name: "<c:#ff9f30>Vehicles"
        slots:
          - 1
      permission-SPAWN:
        material: BEACON
        display-name: "<c:#ff9f30>Set the town spawn"
        slots:
          - 1
      permission-BLOCK_BREAK:
        material: DIAMOND_PICKAXE
        display-name: "<c:#ff9f30>Break Blocks"
        slots:
          - 1
      permission-BEACON:
        material: BEACON
        display-name: "<c:#ff9f30>Beacons"
        slots:
          - 1
      permission-PLOTS_ASSIGN:
        material: MAP
        display-name: "<c:#ff9f30>Assign players to plots"
        slots:
          - 1
      permission-OUTPOST:
        material: DARK_OAK_DOOR
        display-name: "<c:#ff9f30>Create Outposts"
        slots:
          - 1
      permission-VAULT:
        material: ENDER_CHEST
        display-name: "<c:#ff9f30>Access town vaults"
        slots:
          - 1
      permission-ANVIL:
        material: ANVIL
        display-name: "<c:#ff9f30>Use Anvils"
        slots:
          - 1
      permission-DOORS:
        material: OAK_DOOR
        display-name: "<c:#ff9f30>Open Doors"
        lore:
          - ""
          - "<c:#ff9f30>* <white>Doors"
          - "<c:#ff9f30>* <white>Trap Doors"
          - "<c:#ff9f30>* <white>Fence Gates"
          - ""
        slots:
          - 1
      permission-OPEN:
        material: DIRT
        slots:
          - 1
      permission-LECTERN:
        material: LECTERN
        display-name: "<c:#ff9f30>Lecterns"
        slots:
          - 1
      permission-REDSTONE:
        material: REDSTONE
        display-name: "<c:#ff9f30>Use Redstone"
        lore:
          - ""
          - "<c:#ff9f30>* <white>Dispensers"
          - "<c:#ff9f30>* <white>Droppers"
          - "<c:#ff9f30>* <white>Hoppers"
          - "<c:#ff9f30>* <white>Daylight Sensors"
          - "<c:#ff9f30>* <white>Repeaters"
          - "<c:#ff9f30>* <white>Comparators"
          - "<c:#ff9f30>* <white>Tripwires"
          - ""
        slots:
          - 1
      permission-INVITE:
        material: FILLED_MAP
        display-name: "<c:#ff9f30>Invite members to the town"
        slots:
          - 1
      permission-UPGRADES:
        material: ANVIL
        display-name: "<c:#ff9f30>Upgrade the town"
        slots:
          - 1
      permission-PLOTS_EVICT:
        material: BARRIER
        display-name: "<c:#ff9f30>Evict players from plots"
        slots:
          - 1
      permission-WITHDRAW:
        material: GOLD_INGOT
        display-name: "<c:#ff9f30>Withdraw from the town bank"
        slots:
          - 1
      permission-TRUST:
        material: TOTEM_OF_UNDYING
        display-name: "<c:#ff9f30>Manage Trust"
        slots:
          - 1
      permission-ANIMALS:
        material: PIG_SPAWN_EGG
        display-name: "<c:#ff9f30>Animals"
        lore:
          - ""
          - "<c:#ff9f30>* <white>Breed Animals"
          - "<c:#ff9f30>* <white>Kill Animals"
          - ""
        slots:
          - 1
      permission-CLAIM_UNCLAIM:
        material: GRASS_BLOCK
        display-name: "<c:#ff9f30>Manage claims"
        slots:
          - 1
      permission-PUNISH:
        material: IRON_BARS
        display-name: "<c:#ff9f30>Ban players"
        slots:
          - 1
      permission-PVP:
        material: DIRT
        slots:
          - 1
      permission-BLOCK_PLACE:
        material: BRICKS
        display-name: "<c:#ff9f30>Place Blocks"
        slots:
          - 1
      permission-RENAME:
        material: NAME_TAG
        display-name: "<c:#ff9f30>Rename the town"
        slots:
          - 1
      permission-BREWING:
        material: BREWING_STAND
        display-name: "<c:#ff9f30>Brewing"
        lore:
          - ""
          - "<c:#ff9f30>* <white>Brewing Stands"
          - "<c:#ff9f30>* <white>Cauldrons"
          - ""
        slots:
          - 1
      permission-PLOTS_TYPE:
        material: HAY_BLOCK
        display-name: "<c:#ff9f30>Modify plot types"
        slots:
          - 1
      permission-LEASH:
        material: LEAD
        display-name: "<c:#ff9f30>Leash Mobs"
        slots:
          - 1
    previous-page-element:
      material: ARROW
      display-name: "<c:#ff9f30>Previous Page"
      slots:
        - 18
    next-page-element:
      material: ARROW
      display-name: "<c:#ff9f30>Next Page"
      slots:
        - 26
    blacklisted-slots: []
  TownsMenu:
    title: "Towns"
    type: CHEST
    rows: 6
    first-element-slot: 9
    elements-per-page: 45
    decorator-elements:
      - material: GRAY_STAINED_GLASS_PANE
        display-name: "<gray> "
        slots:
          - 0-3
          - 5-9
          - 17
          - 18
          - 26
          - 27
          - 35
          - 36
          - 44
          - 46-53
    elements:
      go-home:
        material: RED_STAINED_GLASS_PANE
        display-name: "<red>Return Home"
        lore: []
        slots:
          - 45
      comparator:
        material: COMPARATOR
        display-name: "<c:#ff9f30><b>Sort Towns"
        lore:
          - "<yellow>■ Left Click to sort towns."
          - ""
          - "<c:#f7d3a3>Sorting by: <white><comparator>"
        slots:
          - 4
      list:
        material: EMERALD
        display-name: "<c:#ff9f30><b><name>"
        lore:
          - "<c:#f7d3a3>Town Mayor: <white><owner>"
          - "<c:#f7d3a3>Town Founded: <white><age:dd/MM/yyyy> <dark_gray>(DD/MM/YYYY)"
          - "<c:#f7d3a3>Residents: <white><members-and-owner>"
          - "<c:#f7d3a3>Land Owned: <white><claims>/<maxclaims>"
          - "<c:#f7d3a3>Outposts Owned: <white><outposts>/<maxoutposts>"
          - "<c:#f7d3a3>Town Balance: <white>$<worth>"
          - ""
          - "<yellow>■ Left Click to teleport."
        slots:
          - 1
    previous-page-element:
      material: ARROW
      display-name: "<c:#ff9f30>Previous Page"
      slots:
        - 18
    next-page-element:
      material: ARROW
      display-name: "<c:#ff9f30>Next Page"
      slots:
        - 26
    blacklisted-slots: []
  ClaimsMenu:
    title: "Claims"
    type: CHEST
    rows: 6
    first-element-slot: 9
    elements-per-page: 45
    decorator-elements:
      - material: GRAY_STAINED_GLASS_PANE
        display-name: "<gray> "
        slots:
          - 0-9
          - 17
          - 18
          - 26
          - 27
          - 35
          - 36
          - 44-53
    elements:
      go-home:
        material: RED_STAINED_GLASS_PANE
        display-name: "<red>Return Home"
        lore: []
        slots:
          - 36
      claims:
        material: GRASS_BLOCK
        display-name: "<c:#ff9f30>Claimed Chunk"
        lore:
          - "<c:#f7d3a3>Coords: <white>x<x> <gray>- <white>z<z>"
          - "<c:#f7d3a3>World: <white><world>"
          - ""
          - "<red>Warning: Make sure to not TP in survival mode!"
          - ""
          - "<yellow>■ Left Click to open tab."
        slots:
          - 1
    previous-page-element:
      material: ARROW
      display-name: "<c:#ff9f30>Previous Page"
      slots:
        - 18
    next-page-element:
      material: ARROW
      display-name: "<c:#ff9f30>Next Page"
      slots:
        - 26
    blacklisted-slots: []
singles:
  TownMainMenu:
    title: "<town>"
    type: CHEST
    rows: 5
    decorator-elements:
      - material: GRAY_STAINED_GLASS_PANE
        display-name: "<gray> "
        slots:
          - 0-9
          - 17
          - 18
          - 26
          - 27
          - 35-44
    elements:
      info:
        material: TOTEM_OF_UNDYING
        display-name: "<c:#ff9f30><b><name>"
        lore:
          - "<gray>Town Information."
          - ""
          - "<c:#f7d3a3>Mayor: <white><owner>"
          - "<c:#f7d3a3>Residents: <white><members-and-owner>"
          - "<c:#f7d3a3>Town Balance: <white>$<worth>"
          - "<c:#f7d3a3>Land Owned: <white><claims> Chunks"
          - "<c:#f7d3a3>Outposts Owned: <white><outposts>"
          - "<c:#f7d3a3>Founded: <white><age:dd/MM/yyyy> <dark_gray>(DD/MM/YYYY)"
        slots:
          - 19
      residents:
        material: PLAYER_HEAD
        display-name: "<c:#ff9f30><b>Residents"
        lore:
          - "<gray>List all your members."
          - ""
          - "<yellow>■ Left Click to open the residents menu."
        slots:
          - 12
      vault:
        material: ENDER_CHEST
        display-name: "<c:#ff9f30><b>Town Vaults"
        lore:
          - "<gray>Your own private town vaults."
          - ""
          - "<yellow>■ Left Click to open the town vault selector."
        slots:
          - 14
      bank:
        material: GOLD_INGOT
        display-name: "<c:#ff9f30><b>Town Bank"
        lore:
          - "<gray>Financial Overview."
          - ""
          - "<gold>Town Balance: <yellow><worth>"
          - "<gold>Town Upkeep: <yellow><upkeep>"
          - ""
          - "<yellow>/town deposit <number>"
          - "<gray>Deposit money into the town bank."
          - ""
          - "<yellow>/town withdraw <number>"
          - "<gray>Withdraw money from the town bank."
        slots:
          - 16
      upgrades:
        material: ANVIL
        display-name: "<c:#ff9f30><b>Town Upgrades"
        lore:
          - "<gray>Enhance your town"
          - ""
          - "<yellow>■ Left Click to open the town upgrades."
        slots:
          - 30
      outposts:
        material: DARK_OAK_DOOR
        display-name: "<c:#ff9f30><b>Town Outposts"
        lore:
          - "<gray>Unlock outposts."
          - ""
          - "<yellow>■ Left Click to open the town outposts menu."
        slots:
          - 32
      settings:
        material: COMPARATOR
        display-name: "<c:#ff9f30><b>Town Settings"
        lore:
          - "<gray>Manage your town."
          - ""
          - "<yellow>■ Left Click to open the town settings."
          - ""
          - "<gray><i>This allows you to toggle settings"
          - "<gray><i>and permissions for your members."
        slots:
          - 34
  VaultSelectorMenu:
    title: Vault Selector
    type: CHEST
    rows: 1
    decorator-elements:
      - material: GRAY_STAINED_GLASS_PANE
        display-name: "<gray> "
        slots:
          - 0-9
          - 17
          - 18
          - 26
          - 27
          - 35
          - 37-39
          - 42-44
    elements:
      vault:
        material: CHEST
        display-name: "<c:#ff9f30><b>Vault #<number>"
        slots:
          - 1
  UpgradeMainMenu:
    title: Town Upgrades
    type: CHEST
    rows: 5
    decorator-elements:
      - material: GRAY_STAINED_GLASS_PANE
        display-name: "<gray> "
        slots:
          - 0-9
          - 17
          - 18
          - 26
          - 27
          - 35
          - 37-44
    elements:
      go-home:
        material: RED_STAINED_GLASS_PANE
        display-name: "<red>Return Home"
        lore: []
        slots:
          - 36
      info:
        material: ANVIL
        display-name: "<c:#ff9f30>Info"
        lore:
          - "<gray>Enhance your town!"
          - ""
          - "<white>Here you can upgrade your town and"
          - "<white>improve its traits. You'll need money"
          - "<white>in your town bank in order to unlock stuff."
        slots:
          - 4
      upgrade-CLAIMS:
        material: GRASS_BLOCK
        display-name: "<c:#ff9f30><b>Claims"
        lore:
          - "<gray>Expand your town!"
          - ""
          - "<white>Here you can unlock more claims."
          - "<white>This will allow you to claim more land."
        slots:
          - 19
      upgrade-MEMBERS:
        material: PLAYER_HEAD
        display-name: "<c:#ff9f30><b>Members"
        lore:
          - "<gray>Expand your town!"
          - ""
          - "<white>Here you can unlock more member slots."
          - "<white>This will allow you to have more members."
        slots:
          - 21
      upgrade-OUTPOSTS:
        material: DARK_OAK_DOOR
        display-name: "<c:#ff9f30><b>Outposts"
        lore:
          - "<gray>Expand your town!"
          - ""
          - "<white>Here you can unlock more outposts."
          - "<white>This will allow you to claim more outposts."
        slots:
          - 25
      upgrade-VAULT_AMOUNT:
        material: ENDER_CHEST
        display-name: "<c:#ff9f30><b>Vaults"
        lore:
          - "<gray>Expand your vault!"
          - ""
          - "<white>Here you can unlock more vault space."
          - "<white>This will allow you to get more vaults."
        slots:
          - 23
  UpgradeMenu:
    title: "Town Upgrades"
    type: CHEST
    rows: 5
    decorator-elements:
      - material: GRAY_STAINED_GLASS_PANE
        display-name: "<gray> "
        slots:
          - 0-9
          - 17
          - 18
          - 26
          - 27
          - 35
          - 37-44
    elements:
      go-home:
        material: RED_STAINED_GLASS_PANE
        display-name: "<red>Return Home"
        lore: []
        slots:
          - 36
      upgrade-unlocked:
        material: LIME_DYE
        display-name: "<green>This upgrade is unlocked."
        lore:
          - "<c:#f7d3a3>Amount: <white><amount> <upgrade>"
        slots:
          - 19
      upgrade-locked:
        material: GRAY_DYE
        display-name: "<red><b>Locked"
        lore:
          - "<c:#f7d3a3>Amount: <white><amount> <upgrade>"
          - "<c:#f7d3a3>Price: <white>$<price>"
          - ""
          - "<yellow>■ Left Click to unlock more <upgrade>."
        slots:
          - 19
      # info items
      upgrade-info-CLAIMS:
        material: GRASS_BLOCK
        display-name: "<c:#ff9f30>Info"
        lore:
          - ""
          - "<white>Unlocking more land will allow"
          - "<white>you to claim more chunks of land."
        slots:
          - 4
      upgrade-info-MEMBERS:
        material: PLAYER_HEAD
        display-name: "<c:#ff9f30>Info"
        lore:
          - ""
          - "<white>Unlocking more members will increase"
          - "<white>the total capacity of your town."
        slots:
          - 4
      upgrade-info-OUTPOSTS:
        material: DARK_OAK_DOOR
        display-name: "<c:#ff9f30>Info"
        lore:
          - ""
          - "<white>Unlocking more outposts allow you"
          - "<white>to create more remote town locations."
        slots:
          - 4
      upgrade-info-VAULT_AMOUNT:
        material: ENDER_CHEST
        display-name: "<c:#ff9f30>Info"
        lore:
          - ""
          - "<white>Unlocking more vaults will allow"
          - "<white>you to store more items."
        slots:
          - 4
  TownSettingsMenu:
    title: "Town Settings"
    type: CHEST
    rows: 5
    decorator-elements:
      - material: GRAY_STAINED_GLASS_PANE
        display-name: "<gray> "
        slot: 1
        slots:
          - 0-9
          - 17
          - 18
          - 26
          - 27
          - 35
          - 37-44
    elements:
      go-home:
        material: RED_STAINED_GLASS_PANE
        display-name: "<red>Return Home"
        lore: []
        slots:
          - 36
      toggles:
        material: COMPARATOR
        display-name: "<c:#ff9f30><b>Town Toggles"
        lore:
          - "<gray>Manage your town toggles."
          - ""
          - "<yellow>■ Left Click to change town toggles."
        slots:
          - 21
      roles:
        material: NAME_TAG
        display-name: "<c:#ff9f30><b>Town Roles"
        lore:
          - "<gray>Manage your town permissions."
          - ""
          - "<yellow>■ Left Click to open the town settings."
        slots:
          - 23
  TownTogglesMenu:
    title: "Town Toggles"
    type: CHEST
    rows: 5
    decorator-elements:
      - material: GRAY_STAINED_GLASS_PANE
        display-name: "<gray> "
        slots:
          - 0-9
          - 17
          - 18
          - 26
          - 27
          - 35
          - 37-44
    elements:
      go-home:
        material: RED_STAINED_GLASS_PANE
        display-name: "<red>Return Home"
        lore: []
        slots:
          - 36
      pvp:
        material: DIAMOND_SWORD
        display-name: "<c:#ff9f30><b>PVP Status"
        lore:
          - "<gray>Whether you want to allow players"
          - "<gray>to pvp in your town."
          - ""
          - "<c:#f7d3a3>Status: <status:'<red>PvP Enabled':'<green>PvP Disabled'>"
          - ""
          - "<yellow>■ Left Click to switch!"
        slots:
          - 22
      join:
        material: BARRIER
        display-name: "<c:#ff9f30><b>Town Join Status"
        lore:
          - "<gray>Whether you want to allow players"
          - "<gray>to join your town without an invite."
          - ""
          - "<c:#f7d3a3>Status: <status:'<green>Open':'<red>Closed'>"
          - ""
          - "<yellow>■ Left Click to switch!"
        slots:
          - 23
      mobs:
        material: ZOMBIE_HEAD
        display-name: "<c:#ff9f30><b>Hostile Mobs Status"
        lore:
          - "<gray>Whether you want to allow hostile"
          - "<gray>mobs in your town or not."
          - ""
          - "<c:#f7d3a3>Status: <status:'<red>Mobs Enabled':'<green>Mobs Disabled'>"
          - ""
          - "<yellow>■ Left Click to switch!"
        slots:
          - 24
      spawn-setting:
        material: RED_BED
        display-name: "<c:#ff9f30><b>Town Spawn Status"
        lore:
          - "<gray>Whether you want to allow players"
          - "<gray>to teleport to your town."
          - ""
          - "<c:#f7d3a3>Status: <white><status>"
          - ""
          - "<yellow>■ Left Click to switch!"
        slots:
          - 21
  PlotMenu:
    title: "Plot"
    type: CHEST
    rows: 5
    decorator-elements:
      - material: GRAY_STAINED_GLASS_PANE
        display-name: "<gray> "
        slots:
          - 0-9
          - 17
          - 18
          - 26
          - 27
          - 35-44
    elements:
      members:
        material: PLAYER_HEAD
        display-name: "<c:#ff9f30><b>Members"
        lore:
          - "<gray>List all your members."
          - ""
          - "<yellow>■ Left Click to open the members menu."
        slots:
          - 20
      perms:
        material: COMPARATOR
        display-name: "<c:#ff9f30><b>Plot Permissions"
        lore:
          - ""
          - "<yellow>■ Left Click to manage the plot's permissions."
          - ""
          - "<gray><i>This allows you to toggle settings"
          - "<gray><i>and permissions for your members."
        slots:
          - 22
      type:
        material: GRASS_BLOCK
        display-name: "<c:#ff9f30><b>Plot Type"
        lore:
          - ""
          - "<yellow>■ Left Click to manage the plot's type."
          - ""
          - "<gray><i>This allows you to change the plot type."
        slots:
          - 24
  PlotTypeMenu:
    title: "Plot Type"
    type: CHEST
    rows: 5
    decorator-elements:
      - material: GRAY_STAINED_GLASS_PANE
        display-name: "<gray> "
        slots:
          - 0-9
          - 17
          - 18
          - 26
          - 27
          - 35
          - 37-44
    elements:
      go-home:
        material: RED_STAINED_GLASS_PANE
        display-name: "<red>Return Home"
        lore: []
        slots:
          - 36
      plot-type-DEFAULT:
        material: GRASS_BLOCK
        display-name: "<c:#ff9f30>Default Plot"
        lore:
          - "<c:#f7d3a3>This is the default plot type."
          - ""
          - "<yellow>■ Left Click to change plot type."
        slots:
          - 19
      plot-type-FARM:
        material: HAY_BLOCK
        display-name: "<c:#ff9f30><b>Farm Plot"
        lore:
          - "<c:#f7d3a3>Allow players to place/break farmables."
          - ""
          - "<red>Warning: ALL players including outsiders will"
          - "<red>be able to break farmable blocks."
          - ""
          - "<yellow>■ Left Click to change plot type."
        slots:
          - 21
      plot-type-MOB_FARM:
        material: CHICKEN
        display-name: "<c:#ff9f30><b>Mobfarm Plot"
        lore:
          - "<c:#f7d3a3>Allow players to kill animals."
          - ""
          - "<red>Warning: ALL players including outsiders will"
          - "<red>be able to kill animals."
          - ""
          - "<yellow>■ Left Click to change plot type."
        slots:
          - 23
      plot-type-ARENA:
        material: DIAMOND_SWORD
        display-name: "<c:#ff9f30><b>Arena Plot"
        lore:
          - "<c:#f7d3a3>Allow players to pvp."
          - ""
          - "<red>Warning: ALL players including outsiders will"
          - "<red>be able to kill players. This has higher priority than the global town settings!"
          - ""
          - "<yellow>■ Left Click to change plot type."
        slots:
          - 25

common-permission-lore:
  - "<status:'<green>Enabled':'<red>Disabled'>"
  - ""
  - "<yellow>■ Left Click to toggle."

OxyTowns

Setup

References

Support

Update Log

  • [Updates](link to gist)
Clone this wiki locally