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Experimental version of SwiftGodot that compiles for SwiftWasm

Changes made to get this working:

  • Fully removed all macro code
  • Updated code gen to use explicit Int64 instead of Int, which is 32 bit in Wasm
  • Removed NIO locking code — it would not compile as it was. I also believe that wasm is single thread, so maybe this is ok?
  • Updated some hex constants to fit in 32 bit. No idea if this is safe.

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