Releases: Paltorz/JuggerMod
Update to Week 24
Overflow Rework
Heavier Body change/fix.
New keywords.
Frenzy - Dmg 8/11 to 10/13
Bulwark - Block 10/14 to 11/15
Pulverize - Dmg 11/14 to 13/16
Overflow has been reworked. Each Overflow card now has a limited number of times its effect can happen.
Steel Force - Overflow 4.
Overexert - Overflow 3.
Smother - Overflow 2.
Cascading Steel - Overflow 1. No longer ethereal.
Lunge - Overflow 2.
Thunder Struck - Overflow 4.
Hysteria - Overflow 1.
Challenging Roar - Rework: All enemies gain 1 Weaken. Overflow 2 - All enemies gain 2 Vulnerable.
Slow and Steady - Overflow 5.
Pursuit - Overflow 3.
Impenetrable - Overflow 3.
Accelerate - Overflow 2.
Hunker Down - Overflow 5.
Release Restaint - Overflow 2.
Atlas - Overflow 2.
v0.47
Buffs
The issues with art assets while running Juggermod and Fruitymod at the same time should be fixed.
Foolhardy is still in an experimental stage and will likely see more changes. The previous implementation was too harsh, so it has been some reworked. The threshold for Foolhardy has been changed to the following: In the Exordium, greater than 5. In the City, greater than 10. And in the Beyond, greater than 15.
Struggle has been removed, and likely won't be coming back, due to some issues with how it interacts with game mechanics.
Inertia - Inertia now functions as it previously did, except the cost has been increased from 1/0 to 2/1 and is now rare.
Charge - Damage increased from 8 to 9.
Simple Minded - Now, additionally, draws a card.
Fury - Damage increased from 12/16 to 14/18
Brute Force - Health loss decreased from 5/3 to 4/2
Living Armor - Base Plated Armor increased from 5 to 7
Pls, Wass, make it stop.
New character feature, if your plated armor is 5 or more, lose 1/5 of your plated armor at the start of your turn.
Need I say it? More nerfs!
New Endure.
Grapple - Now additionally gives 1 Block.
Heavy Body nerfed all around.
Cascading Steel to uncommon.
ThunderStruck - Shackle 8 to 6, Overflow 2/3 to 1/2.
Earthquake - dmg 2/5 to 3. Vulnerable 2 to 1/2.
Nerfs for everybody!
Charge - dmg 10 to 8
Hammer Arm - dmg 14/18 to 12/16
Pulverize - dmg 12/15 to 11/14
Smother - dmg 9/11 to 6/8
Accelerate - Now gives 1 block as well.
Colossus - Plated Armor 8 to 6, Strength 6/9 to 4/7.
Living Armor - Now has exhaust.
Lash Out bug fixed.
Heavy Body bug fixed.
Beginning of Balancing. Nerf Time.
Cascading Steel - Artifact nerf 2 to 1, dmg 18/20 to 16/20, now ethereal.
Inertia - No longer keeps Overflow cards.
Skull Bash - No longer has innate.
Destructive Finish - dmg 10 to 8
Feast - Heal 8/10 to 6/8
On Guard - Plated Armor 2/3 to 1/2
Impenetrable - Plated Armor 3 to 2
Galvanize - Plated Armor 4/5 to 3/4
Bolster - Plated Armor 5/6 to 4/5
Unshakable - Plated Armor 7/8 to 5/6
Inhuman Recovery - HoT 4 to 3, Heal 6 to 4.