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Custom localization for each player #537

Merged
merged 6 commits into from
Jul 26, 2021
Merged

Custom localization for each player #537

merged 6 commits into from
Jul 26, 2021

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davidmayr
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I have a network where the player can choose their language for the network independently of their client language.
Velocity won't cooperate with this, so I have added a method to switch their language with a method.

If not set by a plugin, it will return the default language of the player in the settings object or null if the settings are null(On player login). The result of the getLocale method in the settings object will be unchanged by the set value.

@astei astei added the type: feature New feature or request label Jul 24, 2021
@@ -45,6 +46,21 @@
*/
String getUsername();

/**
* The locale the velocity proxy is translating its messages to. By default {@link PlayerSettings#getLocale()}
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Still not satisfied with this Javadoc. The description is very imprecise - we are not necessarily translating messages at this level.

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Is it better now?

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No, it's not. Perhaps Returns the locale the proxy will use to send messages translated via the Adventure global translator. By default, the value of {@link PlayerSettings#getLocale()} is used..

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Is it good now?

@astei astei merged commit 3d8e909 into PaperMC:dev/3.0.0 Jul 26, 2021
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2 participants