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[FIX] mitocholide fix #27103

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ErdGinalD
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What Does This PR Do

Fixes #26996

Why It's Good For The Game

Bugs are bad. Except Kidans.

Images of changes

Subject
image

How it works now
image

How it works after fix
image

Testing

Deal 1111 to doll, check in scaner, delimb his arms, splash mito on them, detach back, cheking, all good.
Make this corpse a zombie, check in scanner, all organs dead, but not broken. Wounds are not closed up.


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  • I confirm that I either do not require pre-approval for this PR, or I have obtained such approval and have included a screenshot to demonstrate this below.

Changelog

🆑
fix: Mitocholide are now healing detached limbs again
/:cl:

Allow ghost to track blob overmind.
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@BiancaWilkson BiancaWilkson left a comment

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Something might be up with your branch, you're somehow changing config.toml

@ErdGinalD
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Something might be up with your branch, you're somehow changing config.toml

yeah, i accidentaly mess up. All good now

@ParadiseSS13-Bot ParadiseSS13-Bot added the -Status: Awaiting type assignment This PR is waiting for its type to be assigned internally label Oct 14, 2024
@DGamerL DGamerL removed the request for review from AffectedArc07 October 14, 2024 21:54
@Henri215 Henri215 added the Fix This PR will fix an issue in the game label Oct 15, 2024
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Successfully merging this pull request may close these issues.

/obj/item/organ/external/rejuvenate() throw an runtime, when you splash mitocholide on dismembered limb
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