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Makes additions to world.Topic() to make the in-game PR announcer work #3291
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Closing and re-opening to test the webhook. |
Looks good, meaning that that inline changelogs should function now as well. |
@ParadiseSS13/paradise-maintainers You can yell at people to put changelogs using the format in the OP here. |
Format:
Placed in the body of the PR. You can even add the name to file it under by adding it after the Prefixes are directly from the changelog system, see the example changelog file in html/changelogs for more info. Example: (taken directly from the example.yml file)
Once your PR is merged, the website will get a notification of such and add a new commit adding the changelog file. You can also use Multiple |
Just to confirm: Every PR after this should be using inline changelogging only? |
@KasparoVy Yup, it's much simpler to do, although the effect is the same. |
@TheDZD now i fully intend on making yml files just because you said that |
@TheDZD Super duper handy! Saves the trouble of having to push an extra commit just to make sure the name of the changelog file is correct lol |
Makes additions to world.Topic() to make the in-game PR announcer work
Don't have a preference for this due to lack of a local SQL server.
🆑 TheDZD
rscadd: Adds world.Topic() handling so that users are notified in-game when pull requests are opened, closed, or merged on the Github repo.
/:cl: