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Version 1.90.3
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ocornut committed Feb 14, 2024
1 parent f80e65a commit 5b6f032
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14 changes: 8 additions & 6 deletions docs/CHANGELOG.txt
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Expand Up @@ -36,12 +36,14 @@ HOW TO UPDATE?
- Please report any issue!

-----------------------------------------------------------------------
VERSION 1.90.3 WIP (In Progress)
VERSION 1.90.3 (Released 2024-02-14)
-----------------------------------------------------------------------

Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.90.3

Breaking changes:

- Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which
- Backends: SDL2: Removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which
was obsoleted in 1.84. Calling ImGui_ImplSDL2_NewFrame() is fine.
- Backends: Vulkan: Moved RenderPass parameter from ImGui_ImplVulkan_Init() function to
ImGui_ImplVulkan_InitInfo structure. Not required when using dynamic rendering. (#7308) [@shawnhatori]
Expand All @@ -52,10 +54,10 @@ Breaking changes:

Other changes:

- Menus, Popups: fixed menus and popups with child window flag erroneously not displaying
- Menus, Popups: Fixed menus and popups with ChildWindow flag erroneously not displaying
a scrollbar when contents is over parent viewport size. (#7287, #7063) [@ZingBallyhoo]
- Backends: SDL2: Handle gamepad disconnection + fixed increasing gamepad reference counter
continuously. Added support for multiple simultaneous gamepads.
- Backends: SDL2, SDL3: Handle gamepad disconnection + fixed increasing gamepad reference
counter continuously. Added support for multiple simultaneous gamepads.
Added ImGui_ImplSDL2_SetGamepadMode()) function to select whether to automatically pick
first available gamepad, all gamepads, or specific gamepads.
(#3884, #6559, #6890, #7180) [@ocornut, @lethal-guitar, @wn2000, @bog-dan-ro]
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-----------------------------------------------------------------------
VERSION 1.90.2 (Released 2024-01-09)
VERSION 1.90.2 (Released 2024-02-09)
-----------------------------------------------------------------------

Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.90.2
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2 changes: 1 addition & 1 deletion imgui.cpp
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// dear imgui, v1.90.3 WIP
// dear imgui, v1.90.3
// (main code and documentation)

// Help:
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6 changes: 3 additions & 3 deletions imgui.h
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// dear imgui, v1.90.3 WIP
// dear imgui, v1.90.3
// (headers)

// Help:
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// Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
#define IMGUI_VERSION "1.90.3 WIP"
#define IMGUI_VERSION_NUM 19021
#define IMGUI_VERSION "1.90.3"
#define IMGUI_VERSION_NUM 19030
#define IMGUI_HAS_TABLE

/*
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2 changes: 1 addition & 1 deletion imgui_demo.cpp
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// dear imgui, v1.90.3 WIP
// dear imgui, v1.90.3
// (demo code)

// Help:
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2 changes: 1 addition & 1 deletion imgui_draw.cpp
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// dear imgui, v1.90.3 WIP
// dear imgui, v1.90.3
// (drawing and font code)

/*
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2 changes: 1 addition & 1 deletion imgui_internal.h
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// dear imgui, v1.90.3 WIP
// dear imgui, v1.90.3
// (internal structures/api)

// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
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2 changes: 1 addition & 1 deletion imgui_tables.cpp
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// dear imgui, v1.90.3 WIP
// dear imgui, v1.90.3
// (tables and columns code)

/*
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2 changes: 1 addition & 1 deletion imgui_widgets.cpp
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// dear imgui, v1.90.3 WIP
// dear imgui, v1.90.3
// (widgets code)

/*
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