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This project is a (work in progress) 2d platformer with quicksave support, nonlinear area transitions with every object's state persisting between them, smooth background layers replacement behaviour, a cool scoring system, an enemy/block/collectible behaviour editor used for easily creating complex objects behaviour, and A LOT more. Also if you enjoy the game, consider replaying it and aiming for a higher score! The scoring mechanics in this game were a big focus for me.

My discord nickname is Pawlogates, if you'd like to ask me something.

Some gameplay footage:

https://youtu.be/qaXYe8hZ9hQ?si=J8tlaosNlE2Pj0Ue https://youtu.be/debLkyOLT00?si=cIhpdgZT_2ftoS8F https://youtu.be/U1-YAEV2icw?si=JpQKHW6C5Hn2nWVC https://youtu.be/yOmrWKeANKo?si=8a30SSQRHvXZ5zyv https://youtu.be/g6wDwp3LAl4?si=IHc7IZ0RBmBINjJx